Hit is cancelled by Miss.
Advantage is cancelled by Threat.
Triumph is canc...nope, it coexists with Despair.
I'm curious how often both occur on the same roll, and I can see it will happen a great deal more as skills progress and Adversary talents bring on the reds.
The most blatant potential problem is the combat check when shooting into an engagement. A Despair automatically hits a friendly target instead of the intended target (page 210). That's a pretty **** big problem if the same roll produced a Triumph and normally would have meant a crit or something equally exciting. Now it practically must be spent in the service of countering the Despair in some small way because you flat out MISSED despite "hitting" very very well with your other symbols.
It seems like some narrative situations would warrant the outcomes coexisting to simultaneously yield epic successes and epic fails, but I wonder if some player or GM weariness will set in with this as the number of these symbols being rolled starts increasing.
So, after a very long preamble, I'll ask: should the symbols cancel each other out?
Edited by Rykaar