So I was on BBG forums and saw that somebody had a neat idea for moving asteroids. So I decided to make some 3D ones using Lava Rocks and Litko Flight Base stands with the numbers 1-6 going clockwise on the base. (I'll post pictures when I finish them). The idea is kind of cool and I think it adds some dynamics to the game.
Asteroids Rules:
At the start of the round before any ship has moved. For each asteroid roll 2 D6's. The first roll will be the amount of distance in cm. So for example a 4 on the D6 would be 4cm. The second roll would be for direction. Use the 1-6 along the base to move the asteroid in that direction, according to the distance you just rolled.
If an asteroid collides with a ship that ship rolls a damage dice and takes any damage or critical rolled.
(Not sure if I am going to implement this rule)
Additionally that ship can not move nor attack or use actions this round.
If an asteroid hits another asteroid re-roll for both asteroids for both direction and distance.
Keep moving asteroids until all asteroids have been moved.
I think this is going to make things harder but for some games its going to add more dynamic to it. My friend suggested a mission where the falcon would have to escape the asteroid field while being chased by TIEs.
Edited by ScaperCrawford