Hi, I just ran my first game with "a day late" & tpk'd the party!
They rolled up an envoy, a dilletante & a coachman, plus I added Birgitta as an npc. Though I suggested using the pre-gens, they wanted to generate new characters, so I should probably have replaced the war
gor with a second gor.
The wargor hit hard enough to take most to zero wounds, & the ungors success line was responsible for them all having vast numbers of criticals. The players were also a little unlucky. I did try tricks like the merchant running off & 2 ungors chasing him. Then rutger regained consciousness & contributed to the fight, but he fired a pistol into melee, rolled a chaos star & killed a PC! I think it should have just caused 1 damage instead of normal wounds..?
Anyway, 2 questions came up which I didn't know the answer to:
1) one PC was caught by both bestial howls & passed out from stress. First aid was attempted, but I don't think it helps stress, only wounds. Is the PC out until the next rally step, or is there an action a PC can take to break out the smelling salts?
2) when the wargor was at long range, the PC with the blunderbuss won initiative & wanted to ready an action to fire when it was in range, instead of gaining fatigue himself to get to close. I let him do it, but couldn't see any rules on readying an action/interrupting a turn?
Any comments appreciated!