Stealing from WHFR 3e

By fjw70, in Star Wars: Edge of the Empire RPG

I know there has been some talk about what EotE does better than its sister game WHFR 3e, but what from WH 3e would you have liked to have seen in EotE, if anything?

I really like the idea of Party Cards. They force the group to figure out what they as a group were about.

For EotE it would be cool to have group types, like smugglers, mercenaries, traders, etc. You get a bonus doing one thing (something along the lines of a constant 1 advantage die, or a once per encounter upgrade), maybe a penalty doing another (something like "everyone gain 1 strain when ...").

I really like the idea of Party Cards. They force the group to figure out what they as a group were about.

For EotE it would be cool to have group types, like smugglers, mercenaries, traders, etc. You get a bonus doing one thing (something along the lines of a constant 1 advantage die, or a once per encounter upgrade), maybe a penalty doing another (something like "everyone gain 1 strain when ...").

^--This. Stole the words out of my keyboard. I've been brainstorming ways to tie Obligation into more of a Party-Card mechanic. In WFRP it was the party stress meter that caused different things to tee off, and I think an Obligation tracker might work well in Edge of the Empire. I was thinking that as the Obligation level rises (thus creating a reason to manage the total at char-gen), various hindrances and benefits start to emerge.

Ob 65 - 80: Paranoia - The party is on edge both physically and mentally. All Vigilance & Perception checks gain (boost). All Discipline & Cool checks gain (setback).

I dunno. I'm just going to play the game as close to as-written as I can for a while before I start sub-system'ing myself into a padded room.

I've been brainstorming ways to tie Obligation into more of a Party-Card mechanic. In WFRP it was the party stress meter that caused different things to tee off, and I think an Obligation tracker might work well in Edge of the Empire. I was thinking that as the Obligation level rises (thus creating a reason to manage the total at char-gen), various hindrances and benefits start to emerge.

Ob 65 - 80: Paranoia - The party is on edge both physically and mentally. All Vigilance & Perception checks gain (boost). All Discipline & Cool checks gain (setback).

That's a great idea. The thing is, it doesn't have to be "more Obligation = more problems." You could have some group types that actually function best with mid-range or high Obligation. More "legit" groups would want to stay low, but more criminal ones may benefit more from high.

...then at some point your gangster party can't take the high stress of having so many Obligations and tries to buy their way out.

I like the initiative tie break in WFRP3E a bit better. On a tied result, play slots go first.

I also liked the idea of stance dice.

I've made some item cards that you can use for weapons with upgrades and such. I've also made some talent cards.

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I also liked the idea of stance dice.

I like this idea too.

I've made some item cards that you can use for weapons with upgrades and such. I've also made some talent cards.

I would love them to publish NPC/Adversary cards.

I like the initiative tie break in WFRP3E a bit better. On a tied result, play slots go first.

I also liked the idea of stance dice.

Oh... don't players win ties in EotE?

I've made some item cards that you can use for weapons with upgrades and such. I've also made some talent cards.

I would love them to publish NPC/Adversary cards.

That's actually not a bad idea. It would be convinient to just have the few cards for the encounter in front of you with stat blocks. Perhaps I'll go all in and make some nicer ones in strange eons.

Gallows, tie breaks in EotE are resolved with advantage, so you have track two data points.

I vote against cards and specially against stance dice!!! Bad bad bad idea. More dice, more things to track...extra complications which add nearly nothing to the game experience.

I do agree though that an evolved version of the Warhammer 3 party sheet would be a great thing!

I also like more how fatigue and stress (strain in EotE) worked in Warhammer 3.

Cheers,

Yepes

Gallows, tie breaks in EotE are resolved with advantage, so you have track two data points.

I actually am still using the Beta initiative tiebreaker rules, combined with the normal ones.

Successes>Triumph>Advantage>PC wins by default.

Ties are broken with advantages and triumphs however if a PC is still tied with an NPC the PC wins.

I vote against cards and specially against stance dice!!! Bad bad bad idea. More dice, more things to track...extra complications which add nearly nothing to the game experience.

You said it! All that paraphernalia is a big turn off to me. If anything, I'd rather see the mechanics go the other way, and see a new WFRG 4e based on EotE.

I vote against cards and specially against stance dice!!! Bad bad bad idea. More dice, more things to track...extra complications which add nearly nothing to the game experience.

You said it! All that paraphernalia is a big turn off to me. If anything, I'd rather see the mechanics go the other way, and see a new WFRG 4e based on EotE.

I would like to see that for WH FR too, but optional adversary cards EotE would be very helpful to me.

I love WFRP exactly the way it is, cards, bits and all. I hope they continue to support it and don't reinvent the wheel there at least for a while. Much of the crowd playing Edge can't/won't/don't-need-to handle the additional mechanics or accessories and frankly the game's better for it. A fast, rompy space opera wouldn't necessarily benefit from the infrastructure that's in WH. With that said there are several ideas like the party sheet and event trackers that I'm going to slide in where appropriate. There is a wealth of great GM tricks and mechanics from 3e that would be right at home in Edge. I can't help but wonder that if the 2e crowd hadn't cried so hard that maybe we'd have a few more complimentary, streamlined and useful accessories to go with Star Wars now. Cards, npc tokens, strain trackers. All optional stuff that would make a big impact for some gm's. Shame. The few included with the Beginner's Box is a good sign though, maybe an optional set of accessories is in the works. If not, I'll just make 'em :)

Edited by Keeop

Actually yeah, adversary cards would be nice.

So, what about some kind of ACE budget? The Adversary talent can help in a pinch for EotE, but having a small pool of more general options is really great in WFRP (to me). It wouldn't work that well as a straight plug n play, but having a similar mechanic shouldn't be that onerous to implement. Then again, I suppose we could just use Darkside Destiny tokens to create some more generalized options for adversaries without having to tape any new systems to the game.

Party cards, party stress, and stances were the three things I liked least about WFRP3. And they really don't seem all that thematic to me for EOTE... (my last campaign of WFRP was 1E - and after the release of 2E.) I don't mind the cards, per se, but WFRP3's bits were just too much hassle for my groups - we don't play around a table.

The ship, in a very real way, tells a lot about the group and what they're about.

  • YT-1300 = Merchant in the "Small Package Trade"
  • Skipray or Firespray = hunting people
  • Wayfarer = (semi-)honest merchant
  • Fighters = part of the war effort

Clashing obligations makes for good RP, too. We had great fun with the Wookie Engineer with a betrayal motivation and obligation to a different Hutt from the skipper...

Edited by aramis

I made this... A few minor sheets inspired by wfrp cards. Crappy graphics and stuff, but I guess they can work. Just put a pdf of the NPC sheet on google docs, but it's a publisher file where you can input everything.

https://docs.google.com/file/d/0B986LgIKfh5YY1BIVjF2cGp4bjA/edit?usp=sharing

I could create an editable PDF, although I haven't made a lot of those, so don't know how well I'll do. But I guess it's just a matter of making some fields for input, so people without publisher can use it. I just made them and some scene reference cards for the scenario I'm working on.

I also made some talent cards and weapon cards to make it easy to keep track of what you can use during play.

On the talent cards the little thought bouble in the lower right corner is intended for page number.
On the weapon cards the icon in the top right corner is for ammo, the three icons are damage, critical and range.