I find soundtracking kind of distracting... esp now that we play online. However, I do use "Stabs" for this campaign. They are key pieces of music to represent something. All of these are recongniseable parts of the soundtrack and are only about 5-10 seconds.
- Time for Initiative
- End of Combat
- Triumph Rolled
- Dispair Rolled (or Triumph by NCPs)
- Transitional
- End of Adventure Session
I would try to explain what bits I used, but it would be hysterically pathetic. It is best just to say pick slices of music that mean those things for you... and keep em short. These are played loud so they JUMP out.