Unofficial Pegasus Expansion

By CaptNeo, in Battlestar Galactica

Hi everyone!

Here it is, another fan made expansion for BSG. Play tested, but probably not perfect, so please post lots of complains, critique and improvement suggestions. Rules and material available in German and English (corrections welcomed!)

EDIT: Updated Version 0.41!

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Battlestar Galactica Pegasus Expansion

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Older versions:

This helps the humans, how do we give the Cylons something to balance out?

Have you considered the fandom cards with Admiral Cain?

If the Admiral goes to the brig, who becomes the new Admiral?

Why does the Admirral have to go to the Brig

I like the extra board, I like it's not hard

Watch "loosing"when you should write "losing"

OK be in touch

Thanks for the feedback.

Dan said:

This helps the humans, how do we give the Cylons something to balance out?

Dan said:

Why does the Admirral have to go to the Brig

They have to perform at least one additional jump and the Admiral goes to the brig for exactly that reason. One could tweak these advantages and disadvantages or course.

Maybe the final distance should be 12 or 13 instead of 11 or the additional resources gained by joining forces with Pegasus should be only the equivalent of four civilian ships?

I personally don't like the "Admiral goes to brig" idea myself. For one, it is very hard for him to leave the brig. That's ok, if he is a human and the other players want to free him. If he's under suspicion of being a cylon he would have to pull a lot ("Research", "State of Emergency" and some help from the destiny deck) in order to get free on his own.

Dan said:

Have you considered the fandom cards with Admiral Cain?

That would be an interesting idea: After discovering the Pegasus, the second in command automatically has to give up his/her character and becomes Helena Cain instead. The Admiralship is then transfered to that player (which would have to give up the title of President to the next in line if he/she holds it at the time) happy.gif

Dan said:

If the Admiral goes to the brig, who becomes the new Admiral?

My intention was, he stays Admiral and in that profession may choose the next destination when jumping but may not choose to launch nuclear missiles. Simply forgot to write that down.

Dan said:

I like the extra board, I like it's not hard

Thanks

Dan said:

Watch "loosing"when you should write "losing"

I'll correct that, thanks.

The best way to balance things up would be a number of testing reports. Of course this expansion was only made with my playing group's experience (and we usually loose terribly against the cylons) in mind. Maybe that's why the humans are in fact a bit overpowered. Maybe some more experienced players could provide theit thoughts or - even better - a game report from testing this expansion.

And here comes version 0.2 (edited topic with new download link)

Changelog:

  • Corrected some spelling mistakes
  • Explained "Admiral goes to Brig" issue
  • Scaled back Pegasus attack values
  • Rebalanced resource bonuses from "Pegasus" Destination Card (only three random Civilian Ships but always +1 Food and +1 Fuel)

Thanks to Don from FFA forums and Yargo from BGG forums. Let the feedback keep coming!

Sorry about that doubble post, but otherwise I cant edit the topic (what the frak?!?) New version 0.21 uploaded with corrected Crisis Card names from the English Edition (referenced in the rules)

Spelling on the Cain card "loose title" should be "lose" Looks good otherwise

If you try to destory a Civilian ship with Peagsus with the Skill check there, do you have to say what ship you are aiming at before the skill check. i think you should declarre which ship you are aiming for.

I see a couple of issues. There should be a way to get rid of the Admiral title of the admiral in the brig (perhaps using admirals quarters). Otherwise if the brigged admiral is a cylon then he can do all 1 distance jumps and bad admiral crisis card choices with impunity.

There are also some rule holes with the brigged admiral. If he reveals as a cylon, is the Cain crisis card discarded, or does the new admiral go into the brig? What about the quorum card that gets someone out of jail? What if he is sent to sick-bay?

Also to note: since this skill check is from a crisis card, Boomer can always get the Admiral out of jail automatically with her 1 time ability.

Have you considered making the pegasus destination repair destroyed vipers / raptors? Since the game will be longer, some more of them would be useful.

Thematically, why does the Pegasus add 3 civilian ships worth of stuff? That will mostly be population. And in the series population is the one thing that pegasus did not have. Also, are the 3 ships then discarded, or added back into the pool? It's dangerous even if they are back in the pool, since if they boost population by 4, then all the civilian ships might be able to be destroyed without lowering population to zero.

Briefing room: By remove from the board, do you mean destroyed, or returned to the reserves?

Brig: Should be a random loyalty card?

When you draw civilian ships to see what extra resources you get, are they drawn from unused ships in the box? What if you can't draw the ships because they are out on the board or alrready destroyed. How do you draw them then? Or is it the intention that if they are out, or destroyed, then too bad for the himnas. More encouragement for the Cylons to destroy ships?

Lee can do some crazy stuff legally, even before the new Pegasus expansion here

He couldbe in a Viper on the starboard side opposite the launch tubes, then if a Viper was launched, he could get in to it.

So can Lee always jump into a Viper launched from Pegasus. If he can do the above, he could do it with stuff from the Pegasus, in my opinion

If pilot players are on the PEgasus, can they launch from there. Do they have to be on the Pegasus to launch a manned Viper from there. maybe yes to both? But then it is always possible to have a manned Viper launch from Pegasus, because there is no Hangar Bay to damage like there is on Galactica. I guess it's better to limit manned Viper launches to Galactica?

if Pegasus can launch Vipers should they be able to do it with a command from Pegasus.?Make the command part of Pegasus be able to launch Vipers, as wel as shoot. Unless it is the intention to have Viper launching commanded just from Galactica, so the Cylons can damage that location and stop unmanned Viper launches completely. game balance, game balance

Dan said:

Spelling on the Cain card "loose title" should be "lose" Looks good otherwise

Sorry, I did it again. Will be corrected in v0.3.

Dan said:

If you try to destory a Civilian ship with Peagsus with the Skill check there, do you have to say what ship you are aiming at before the skill check. i think you should declarre which ship you are aiming for.

Briefing room: By remove from the board, do you mean destroyed, or returned to the reserves?

"remove" only means "return to reserves", not "destroy". So the skill check should enable the Human players to get civilian ships off the board without suffering the resource loss. Vipers should go back to the reserve and Raiders back to the Cylon reserve. I'll add a clarification in the updated rules of v0.3.

Dan said:

Thematically, why does the Pegasus add 3 civilian ships worth of stuff? That will mostly be population. And in the series population is the one thing that pegasus did not have. Also, are the 3 ships then discarded, or added back into the pool? It's dangerous even if they are back in the pool, since if they boost population by 4, then all the civilian ships might be able to be destroyed without lowering population to zero.

I believe the extra distance should be worth extra population because otherwise it is too easy for the Cylons to focus on draining population. Morale can genuinly be boostet by the Quorum deck, as well as Food. Food and Fuel can be mined. On the other hand, population can only be boosted by the humans with one Crisis Card (at the expense of Food and Fuel). So the idea is they should get 2-4 additional population when they discover Pegasus to make up for the longer traveling distance. BTW we dont know how many people 1 unit of population is worth. Most certainly the humans can not deplete all the ressources when reaching Kobol as they dont get any new there. so it is reasonable to assume that the ressources managed by the Humans are the ressources Galactica can spend on the search for Kobol but still have enough reserves to follow the leads there. Pegasus has somewhat 2000 people on board, so maybe the initial 15 population are 15.000 people the fleet can loose until humanity is so decimated it wont be able to reach earth even if they find Kobol eventually. Then 2-4 population by drawing civilian ships would represent the 2000 crewmen of Pegasus adequately. (I know, this is very nit-picky)

Dan said:


Lee can do some crazy stuff legally, even before the new Pegasus expansion here

He couldbe in a Viper on the starboard side opposite the launch tubes, then if a Viper was launched, he could get in to it.

No he cant. There is another forum topic from yesterday that clearifies this issue. Lee can only use AVP from Galactica (not Colonial One, not Pegasus). If he is sitting in a Viper cockpit he stays there until he returns to Galactica.

Badend said:

I see a couple of issues. There should be a way to get rid of the Admiral title of the admiral in the brig (perhaps using admirals quarters). Otherwise if the brigged admiral is a cylon then he can do all 1 distance jumps and bad admiral crisis card choices with impunity.

There are also some rule holes with the brigged admiral. If he reveals as a cylon, is the Cain crisis card discarded, or does the new admiral go into the brig? What about the quorum card that gets someone out of jail? What if he is sent to sick-bay?

Also to note: since this skill check is from a crisis card, Boomer can always get the Admiral out of jail automatically with her 1 time ability.

Have you considered making the pegasus destination repair destroyed vipers / raptors? Since the game will be longer, some more of them would be useful.

Thematically, why does the Pegasus add 3 civilian ships worth of stuff? That will mostly be population. And in the series population is the one thing that pegasus did not have. Also, are the 3 ships then discarded, or added back into the pool? It's dangerous even if they are back in the pool, since if they boost population by 4, then all the civilian ships might be able to be destroyed without lowering population to zero.

Briefing room: By remove from the board, do you mean destroyed, or returned to the reserves?

Brig: Should be a random loyalty card?

Good points. So here comes what should be happening: Pegasus is discovered, so almost everything looks shiny and great. Then we find out that Cain is ruthless and challanges the authority of the Human players Admiral. The Humans should be encouraged to take sides with their Admiral and make sacrifices to let him prevail, because otherwise Cain will sooner or later dismantle/abandon the civilian fleet to continue her campaign vs. the cylons and everything is lost. Putting the Admiral into jail without him losing (did it right this time!) his title, but disabling te nuclear warheads is a strong incentive to make the other players set him free even if he is a Cylon.

So the only problem is that he is the only one who can activate the Brig and could decide to stay there for the rest of the game and do the evil stuff you described. If one does not want to rely on "Presitential Amnesty" (which he could also control when holding the title of President), this is a really no win for the humans I agree.

Ultimately I'm close to burrying the whole "Admiral goes to Brig" thing. The alternative could be the following:

  1. The Second in Command must replace his Character with an "Admiral Cain" character sheet and must pass the title of President to the next in line if he holds it But the "Admiral Cain" has a bad counter thing on her card like the boarding party track.
  2. Each time a basestar jumps onto the board or is activated, a token advances on the track to indicate Cains growing impatience with protecting the civilian fleet.
  3. Either the players pass the skill check on the "Admiral Cain" crisis card before the token reaches the end of the track (which results in killing Cain and giving that player to his original Character back) or each time a basestar is activated a civilian ships gets drawn and destroyed.
  4. If Cain is killed, the title of Admiral is given to the character first in line who is not imprisoned. The title of President is only assigned to the next in line if for some reason Cain was President at the time of her demise. So the player of Cain should not hold any title (unless he is the only one not in jail).

Rough cut which would require a lot of thinking, but It would keep the "Admiral Cain" crisis a bit more true to the show.

I hope the Briefing Room question is answered by my previous post.

Concerning the Pegasus Brig: Will be corrected with v0.3.

The Admiral Cain character sheet rules as just suggested above look too complicated for a game which, rules-wise, is not difficult

There was an earlier suggestion about stripping the Cain-brigged admiral of his admiral title by going to Admiral's quarters. I think that is easier. Go to Admiral's quarters, brig the Admiral according to "normal" rules, and we go back to normal rules, Cain card discarded, Admiral is in the Brig under normal rules and title passes under normal rules

If the President pardons the Admiral while Cain-brigged, same thing, normal rules apply again, Admiral out, Cain card gone

If Admiral sent to Sickbay by some means, while Cain.brigged, again, normal rules apply, Cain card gone, Admiral out

If this makes things too easy for the humans, then increase distance needed, or some other number

I agree that we can have population from Pegasus, her crew counts, and she did forcibly conscript people from the civilian ships. And ultimately, the board game needs to take some liberties from the TV show

Unanswered questions from before

Is Galactica's command location the only way to launch unmanned Viperrs from Both Battlestars

Is it onlu possible to launch a manned Viper from Hangar Bay GAlacitca, or can a manned Viper be launched from both Battlestars, if so from where on Pegasus?

If the Presidnet sends a Cain-brigged Admiral to the Brig, normal rules introduced, normal rules apply, Admiral loses title, Cain card discarded

Thanks for this cool stuff, especially the german version .

It seems to me like a lot of work, but it catches the "pegasus-affair-feeling" by 100%.

I posted this link to our german Heidelberger Spieleverlag Forum.

If Lee is on Galactica and an unmanned Viper is launched from Pegasus, can a get in as per his ability?

It's just a lot of points, sorry Dan, that I have overlooked some remarks.

Here comes the rest (I hope):

Dan said:

The Admiral Cain character sheet rules as just suggested above look too complicated for a game which, rules-wise, is not difficult

There was an earlier suggestion about stripping the Cain-brigged admiral of his admiral title by going to Admiral's quarters. I think that is easier. Go to Admiral's quarters, brig the Admiral according to "normal" rules, and we go back to normal rules, Cain card discarded, Admiral is in the Brig under normal rules and title passes under normal rules

If the President pardons the Admiral while Cain-brigged, same thing, normal rules apply again, Admiral out, Cain card gone

If Admiral sent to Sickbay by some means, while Cain.brigged, again, normal rules apply, Cain card gone, Admiral out

If this makes things too easy for the humans, then increase distance needed, or some other number

I agree that we can have population from Pegasus, her crew counts, and she did forcibly conscript people from the civilian ships. And ultimately, the board game needs to take some liberties from the TV show

Unanswered questions from before

Is Galactica's command location the only way to launch unmanned Viperrs from Both Battlestars

Is it onlu possible to launch a manned Viper from Hangar Bay GAlacitca, or can a manned Viper be launched from both Battlestars, if so from where on Pegasus?

Do you mean to leave the "Admiral Cain" Crisis Card as it is and simply brig the Admiral "again" by the players if they suspect him of being a cylon?

Then I would suggest the following: Turn the "Admiral Cain" crisis card into a special Location, a special "Brig" so to say. If the humans decide to brig the Admiral again, Admiral Cain is discarded and the Character goes to the real brig. I think that would fix the somewhat weired idea of two different kind of being imprisoned. Like in the show, Cain was not throwing Adama in jail, but simply countering his every move. So the "Admiral Cain" crisis card would not be a second physical "Brig" but just reflect the burden of the chain of command that the Admiral must overcome with the players' help.

The Crisis Card could also state, that the Admiral can not be injured while occupied with Cain and thus can not overcome this Crisis by being sent to sickbay.

Imprisonment on the other hand would be a perfectly legal action to be taken by the players.

Concerning the Vipers: Thinking about Tom Zareks disadvantage I would suggest not to recreate exact duplicates of Galactica's Locations or such Locations that makes it to easy for Zarek to circumvent his weakness. So I'd say that Galactica's CIC is the only place to launch and activate unmanned Vipers as Galactica's Hanger Bay is the only way to launch manned Vipers - even if that is not completly plausible thinking about Pegasus being the more capable ship.

Dan said:

If Lee is on Galactica and an unmanned Viper is launched from Pegasus, can a get in as per his ability?

Yes he can, except the English version of his Character card does not say like the German one that "Whenever a Viper is taken from the Viper reserve and placed on the board you may choose..."

Otherwise Lee would need a new Character Card which does not seem necessary to me right now.

I agree with the above. But why should the Admiral be immune from getting hurt and going to Sick bay? Is it because the Cain "location" is a new location that is immune to damage etc. Is it also immune to cards that put people in Sick Bay, character abilities that put people into Sick Bay, etc. I like the idea of a location, that it's not really a "Brig" but the hard power struggle. It could be as a new location, the Admiral cannot be sent to Sick bay from a damaged Galactica location, but could be sent to Sick bay, and thus discard the Cain card, by Crisis cards and character cards. Or one could say the power struggle dynamic is such that Crisis Cards or other things that send people to Sick Bay don't affect the Admiral when is is in the Cain power struggle "location". Thematically, you could say there is such tight security that the Admiral can't get as easily hurt.

i think the card idea as written or as you suggest now is good, playable, elegant. Avoid the Cain character card you suggested earlier

Can you rework the Cain card to show it as a location? Say on the card, or in the rules if you don't have space, how to "get out" of the CAin location power struggle, and so discard the Cain power struggle location (by brigging from the Admiral's Quarters, Presidential brigging by the Quorum card)

We also need to mention, in relation to the good extra Fandom cards that are out there, from these Forum pages, that the Admiral Cain character card, and maybe the Ellen Tigh character card, should not be used with this expansion. Anything with nukes. The Cain character card makes it too difficult in many ways.. The Ellen Tigh card can use nukes. Unless she is sneaky enough to get around even the Cain power struggle location limit on the Admiral, an interesting thought.

I think your suggestions above most recently above, and maybe with answers to my couple of questions about Sickbay and the ways to get the Admiral out of the Cain power struggle location, makes this ready to go! 3.0 and go!

So far I really like the balancing you have here. Keep talking to who your talking to. Hell, I'll help out. I just printed up the rules and most of the pieces so I can play test it with my group in the next couple days. I'm really excited for this. ^_^

As for Cains character card, I also recommend avoiding it. I think introduction through a crisis card is a much more elegent and fun way to get Pegasus into the game. As for other character cards, when the time comes, keep it to a minimun. Theres no need for some of these mass produced, 15 - 20 or more character sets like on the rest of the forum.

Auf dem deutschen Pegasus-Spielbrett müsste es im Text des Briefing-Raums "Fertigkeits-Check" statt "Fähigkeits-Check" heißen.

Why didn´t the cylon-player(s) get any reward, if the pegasus is destroyed? (Didn´t know the tv-show, only like the game...)

Or maybe the human lose the +1 fuel and + 1 food bonus from the pegasus and 1 moral?

The disadvantages of the 11+one jump and the admiral in the brig not really balanced the expansion. The problem is, as the pegasus is describe as a "1" card, is only 10+one jump... Think the human are still overpowerd.

Losing your gained bonuses might help making things a bit harder. As for cylon balancing, there could be a bit more for them (maybe a resurrection ship addon), but one must recall that this is a by default a very difficult game for the humans to win. There are some people on this forum that have yet to win a game with their group.

Just reading the rules for Pegasus

The Pegasus Crisis cars is put in the centre pile of three equal piles. I have played full games of only 20 odd, crisis cards, I mean a distance of 7-8 before losing.

if the distance is 11 already, shouldn't there be a chance of finding Pegasus earlier? Centre pile means at least 23 cards, maybe 40 some crisis cards before finding Pegasus and its extra resources etc. Has this point been playtested? How about dividing into 5ths, put the Pegasus crisis card in the upper two.fifths and shuffle? Do people think it will be too late to be around card 30-40 or so? Think of your own games and how many crisis cards you use.

My thoughts:

1. Launch Scout, Roslyn's ability, Boomer's ability, and Starbuck's once per game ability allow you to move crisis cards to the bottom of the deck, effectively removing them from the game. If this were to happen to the Admiral Cain Crisis card the humans would be at a serious disadvantage.

2. This expansion would certainly lengthen the game, this doesn't strike me as a good thing. For me, the most enjoyable part of the game is when nobody knows who the cylon is. If you're going to lengthen the game, you should find a way to delay the cylon entry into the game. Although, I think it would be better if you found a way to make the expansion distance and resource neutral.

3. I don't like a location that allows you to look at loyalty cards at all. It's easy enough to figure out who the cylon is already.

4. I think the admiral-psuedo brig thing is the wrong way to go. Perhaps if you simulated Admiral Cain by removing the Admiral Title from the game and creating an alogarithm for the mandated decisons the Admiral must make. (for instance, Admiral Cain will always chose the top card of the destination deck, Admiral Cain will always choose the top option of any crisis card where the Admiral must choose, etc.)