I started GM'ing when the beginner's box came out. I had some friends, my brother and my wife who wanted to join a EOTE-group. So we started and already had a lot of fun. Now that the core rules are out, we planned a bbq to do the character creation for the upcoming 'module(s)'. Because we already have some playing history I wanted to give my group a little extra. I decided to let them earn extra credits by joining a podrace...
I took out some hex-tiles that I happen to have, don't ask me why. Took out the micro machine podracers and started thinking.
What I already have is the following:
- To move, players have to do a pilot (planetary) check. Every non-cancelled success is equal to moving one tile. (First tile counts as difficulty)
- Every tile has a rating (little stickers) (easy to hard, one tile is daunting); they are randomly placed in a circle on the table.
- A race is three laps.
- When two podracers occupy the same hex, the have to make a competitive resilience, cool or vigilance check, depending on the 'story line'. The loser gets a setback die to his next check.
- A triumph is considered a 'collectable boost' (token) and can be spend to upgrade a die in the player's next check of his choice.
Still playtesting the following rules (to have a good average)
- 2 (or 3) advantages in a check adds a boost die to the next pilot check. (token)
- 2 (or 3) threats in a check adds a setback die to the next pilot check. (token)
What I need:
- Something that causes a fatal crash.
- Moving restrictions (to make sure you don't pass the daunting tile with a good dice result for example).
Hope these rules are a bit clear. Remember, I'm not making a high level game. Just a fun way to do an epic podrace with some excitement.
I'm anxious to hear from you guys. Ideas, suggestions,...
Of course you are all free to use this too :-)
Edited by facenorth23