I have been looking through the rules and I want to make sure I understand the monster stats for this game.
Let me use the orc from The Tome of Adventure as an example:
1) The orc makes melee attacks with the following dice pool: BBBRRW. I listed the white since there is a white die symbol next to the strength entry. The hate dwarves ability adds an extra white die.
2) The orc would have a base damage of 10 (5+5) with melee attacks.
3) The orc would have a dmage reduction of 7 (5+2).
4) The orc has a defense of 1 so 1 black die would be added to attacks against him.
5) The standard orc would have wounds of 14 and the henchman orc would have wounds of 5.
6) The A/C/E are pools of white dice that can be used once each for the particular areas. So the 6 A dice are six white dice that can be used for any combat checks the orc makes. When do these refresh?
7) The attack and damge listed above were for melee attack. For a ranged attack would the pool be BRR and the base damage be 8 (5 damage + 3 agility)?
So does the above sound correct?
Do monsters ever use yellow skill dice?
- used for combat and physical actions, or initiative; any number per round
-- NO more than one can be applied per action (i.e. once per round)
A/C dice can be used for defensive actions (adds a black to the attacker)