So I'm in between adventures with my players and was just looking at their experience and skills mind wandering about all sorts of things including how much I hate FFG for giving us DotDG and Creatures leaving me with a headache of too many ideas lol. Anyway I was wondering if any of you other Gamemasters impose penaltys on how long it takes to get a skill or if you all just go "ya 200 for that skill next adventure time!".
What I mean is I think i'm maybe too concerned with narative time in my adventures. Once a mission is done I like to give the players a set amount of time (say 4 weeks for example) to rest & recover, buy new stuff and train up new skills. The reason for this is so they only have a limited amount of time to buy things before shoved off to the next thing their Inquisitor wants investigated.
Using the reasoning it takes time to track things down I figured the same should apply to new skills or talents. I know part of the justification of earning a new skill/talent can be from doing something previously like for example firing weapons in your off-hand then later buying ambidextrous but I figure some time is still required to polish up skills/talents so I usually knock of a week or two for training.
So is it just me that does this? any other quirks you have about skill buying?
)