In another thread, Hrathen posted:
My worry is for the new TIE Bomber. They basically are set up to load out with all sorts of ordinance, Torps, Missiles and Bombs. (don't get me started on bombs) My worry, is what good will this ship be if it doesn't take torps, missiles, or bombs. What else is there to a TIE bomber? I have to admit, it has always held a special place in my heart, and I will of course buy three. I just don't know if I will ever use them.
This got me to thinking, is having all those ordinance slots really just for choice or would anyone ever fully load a TIE Bomber?
Even on the spoiled 18-point generic TIE Bomber, the cheapest full load will double the cost exactly (2x Proton Torps, 2xConcussion Missiles, Seismic Charge = 4+4+4+4+2=18). Would such a ship really be worth it for 36 points of your build squad?
You can go even crazier with Adv Torps x 2, Homing Missiles x2, and Mine for 3: 6+6+5+5+3=25 points! Throw in say a pilot upgrade (on a named TIE Bomber like Jonus) and a ship upgrade and you can put 30+ points on a single ship but would a such a TIE Bomber ever be worth 50+ points - over HALF your squad!
I'm kinda in the same boat as Hrathen - love the TIE Bomber but can't see the purpose of all those slots.