So ran my experienced group of gamers through the Escape from Mos Shuuta and at the end a twist I wasn't expecting happened. They actually managed to capture Trex as part of the escape. I gave out experience, with an extra 5 for his capture, but said we would get into the Trex situation next time... which happens to be this coming Sunday (the 21st).
So I was hoping to get ideas and thoughts from the more experienced GMs (I am newb at running things). So my general idea was Trex has a bounty on his head, from a Hutt on Tatooine. To collect they will need to drop him off in person when they come back to Tatooine. Then after a further 2 or 3 sessions bring Trex and some lizardbreath buddies back for some revenge. Hopefully set him up as a recurring nemesis.
I am currently planning to run the followup to Escape posted online named Long Arm of the Hutt. So Trex will be cooling his heels either in the ship or at the hands of some Twileks that don't take kindly to slavers...
So any other ideas for Trex's hide?
Edited by SteelePhoenix