So I've been GMing off and on for a long while, and I have a lot of fun doing it.
This Sunday however is the first time I'm running my own custom-made adventure. It's the second time I'll be running an Edge of the Empire session. The last time we played our experience unfortunately had to be cut short.
My question is: how can I tell how much time my adventure is going to take?
I am moving out of state next month, so there's a possibility that this will be one of the only times we will play together. I've built the adventure to function fine as a one-shot.
There are basically 4 big encounters in my game ... an introductory role-playing encounter between the players capped off by a simple fight ... a second encounter that involves obtaining valuable information from a small corporate office and could involve stealth, slicing, and/or conversation skills (but fighting is a distinct possibility) ... a chase scene from a giant sandstorm in which the players may have to put their piloting and survival skills to the test ... and finally a climactic confrontation with a nemesis villain in the midst of a hectic battle at an Imperial base.
There is also a good chance for some unpredictable aftermath, as I have definitely sown the seeds for multiple outcomes.
I know every group of players is different, but I'm shooting for a four hour session. If it's too long we may not ever have the satisfaction of completing it, and if its two short, well, that's a bummer. Does it sound like, on paper, that there is enough here for four hours, and also not too much?