Different Eras

By wrightdjohn, in Star Wars: Edge of the Empire RPG

I'm totally new to playing star wars and FFG.

I was wondering is the game going to support all the different eras? Does it do so right from the start? Will there be a book for the old republic?

I haven't been in the loop so sorry if this has already been answered.

Thus far, the EotE is based in the time right around the Battle of Yavin (episode 4). Height of the Empire, rise of the Rebel alliance. Jedi and force use at low tide.

There is much fan-based speculation about future supplements but no official word on supporting New Republic, Legacy or Old Republic eras.

All that being said, MANY people are talking about running campaigns before Yavin or after, changing the world entirely to make it unique and interesting. I'll be starting with the universe as we know and love it and incorporating EU content in the same time frame. Its really up to just how active your imagination can get.

Edited by kelann08

I would very much like to see an Edge of the Empire conversion of Star Wars: Dawn of Defiance, which was an excellent full length adventure based on the Star Wars: Saga Edition game, and was set during the Dark Times just after Episode III.

As a matter of fact I've begun working on one, although I fully intend to ask the original designer (Rodney Thompson) for permission before ever posting anything or using it.

I kind of doubt we'll see anything official in different eras any time soon. I feel the three Core Rulebooks will all be set during the Rebellion era ... I also think it's quite possible they will follow each other in chronology, with Age of Rebellion being set after Episode V, and maybe Force and Destiny being set around the end of Episode VI. But that's just a guess.

The Game Edge of the Empire is set during the Galactic Civil War that we know from episodes IV-VI, but it is about being on the fringe. You play smugglers and bounty hunters. It would be really easy to adjust it for any erra you wanted. I expect that the Hutts are likely to play a more major role as enemies than the Empire. I think you could for example set the game in the same time setting as the Star Wars Old Republic computer game. The only thing you would need to change really is the starship being used. I would likely just mask over. Give the Ebbon Hawk the stats of a YT-1300. The Sith Interceptor could even be a Fire Spray.

I think Edge of the Empire especially lends itself to playing in other eras. Because it is about bounty hunters, smugglers, spies and con-men, living on the fringes and backwaters of the Empire. All you need to do is change the gloss on Imperial foes and NPCs. The Hutts will likely play a large role as the villains, as will other underworld and organized crime figures.

As far as games supporting other Eras my guess is that hey will come after the initial trilogy of core games.

Given the amount of smuggler, bounty hunter, and criminal empire information embedded in the game, I think setting a campaign during the era of Star Wars: The Old Republic MMO would be easy to do.

I am tempted to convert "Escape from Mos Shuuta" to "Escape from Ord Mantell", which would slightly mirror the smuggler's opening story from Star Wars: The Old Republic MMO. Pregens would be a smuggler/scoundrel (probably a female to balance the party), Corso Riggs (hired gun/mercenary), Bowdaar (hired gun/marauder) as the first mate, and a T7 droid (tech/mechanic) found by Corso. It would be a fun remix of the introductory adventure.

Thanks guys. I think for my first campaign I won't bite off more than I can chew. I'll just run it as intended. I just thought maybe the future books might expand into other eras more. There really aren't many Jedi left for a Jedi campaign in the episode IV era.

Thanks! I appreciate all of the ideas and suggestions. I'm sure as I immerse myself into the game that I will experiment more. I will likely end up having to GM so the first time might be a bit rocky. But when I'm comfortable the experimentation will come.

I would assume that there may be material released in conjunction with Ep VII. Just in terms of marketing, that would be a big win.

I imagine with EU being up in the air (with Disney in control now) we won't see much EU until the new movies (wishful thinking).

I imagine with EU being up in the air (with Disney in control now) we won't see much EU until the new movies (wishful thinking).

Oh I am sure it will keep trucking along. Plenty already in the pipe and no reason to stop the money train. The novels and comics will keep coming out. The EU has always been subject to the whims of the creator and I don't see that changing now.

Oh I am sure it will keep trucking along. Plenty already in the pipe and no reason to stop the money train. The novels and comics will keep coming out. The EU has always been subject to the whims of the creator and I don't see that changing now.

Probably true. On the other hand, if the next round of movies ignores the EU as promised, it may push EU novels and comics definitively into "alternate universe" territory, and it'll be interesting to see how FFG has to respond to that.

This topic came up in Beta. The way I see it, you could play in any era you want with minimal changes... just change the name of stuff. Really it is all flavor. If you want it be be a bit different, change a few stats. I mean really how different in the Star Wars universie is a Astromech from Rebellion era from one in Old Republic other than how they look?

My campaign is Rise of Empire era... in particlar 5 years leading to BBY. I took an old WorC mini adventure for recovering cargo from a stranded Clone War ship... slapped the name BattleDroid over the Sentry Droid in the corebook... done! I then took one of rival droids (cannot remember which)... Superbattle droid! Took the assassin Droid Nemesis, changed some weapon info (autofire, added shields, removed skills)... DROIDIKA. LETS PLAY.

My regular saturday game is based around the time of SWTOR, and atm is mirroring the Bounty Hunter story. Apart from a small amount of unfamiliarity with some of my players (not SWTOR players) the game is going largely quite well.

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Where exactly did they say that they were ignoring the EU with these new movies? I never read that anywhere.

Also, Eldath, that sounds like it would be super fun! The Great Hunt would be a Great Plothook!

Where exactly did they say that they were ignoring the EU with these new movies? I never read that anywhere.

I don't think they did, just that folks have assumed it since the material that FFG's put out so far has nothing to do with the post-RotJ portion of the EU.

The most that's been said by FFG is that they deliberately chose to focus on the Rebellion Era as it's the classic setting for a lot of Star Wars fans, gamers or otherwise. Also, it tends to draw a lot less heat than the prequels or NJO stuff, so that may (or may not) have been a factor in FFG's decision to go with the Rebellion Era.

Where exactly did they say that they were ignoring the EU with these new movies? I never read that anywhere.

Also, Eldath, that sounds like it would be super fun! The Great Hunt would be a Great Plothook!

They didn't... it is just been pointed out that they "can" because they have done so before. Lucas walked all over some things in the Timothy Zahn series regarding what happened in the Clone Wars. It sounds like they might be using some stuff from EU though if you have seen the leaked character info.

Where exactly did they say that they were ignoring the EU with these new movies? I never read that anywhere.

Also, Eldath, that sounds like it would be super fun! The Great Hunt would be a Great Plothook!

They didn't... it is just been pointed out that they "can" because they have done so before. Lucas walked all over some things in the Timothy Zahn series regarding what happened in the Clone Wars. It sounds like they might be using some stuff from EU though if you have seen the leaked character info.

I remember thinking the Clone Wars were super cool... then the movie happened and the Clone Wars became so uninteresting. I used to think that there were psychotic cloned Jedi all over the place during the Clone Wars, causing mayhem and making people distrust the Jedi... and perhaps even the Jedi lose trust in each other. It explained why people were willing to get rid of the Jedi and during all of that, I could think of tons of exciting ways that Anakin Skywalker might be forced to call upon the Dark Side to win, long tempted in the difficult battles before falling in some climactic showdown (possibly against an evil clone of himself or Obi-Wan).

It is a solid era. People pick it a lot, since it is right at the crux of all that juicy conflict. I mean, SWG was located in the same timeframe I believe. It is the most iconic.

And, since Empire Strikes Back is largely considered the best of the six movies, it is the lead-in right to the core of the fan's favorite stuff. I'm not surprised at all. I think you're very right about why they selected it. It is, by far, the safest and most popular time they could have set it in.

I remember thinking the Clone Wars were super cool... then the movie happened and the Clone Wars became so uninteresting. I used to think that there were psychotic cloned Jedi all over the place during the Clone Wars, causing mayhem and making people distrust the Jedi... and perhaps even the Jedi lose trust in each other. It explained why people were willing to get rid of the Jedi and during all of that, I could think of tons of exciting ways that Anakin Skywalker might be forced to call upon the Dark Side to win, long tempted in the difficult battles before falling in some climactic showdown (possibly against an evil clone of himself or Obi-Wan).

I am in total agreement. Even before they explained what it was in the books... there was this air of mystery and horror over it. Also it was supposed to have the Mandelorians involved at some point (this might be early stuff before the books)... I remember being a kid and something mentioned that. I could be remembering it wrong too. That was quite a while ago LOL

Some of the early EU stuff implied that the Clone Wars were Jedi Vs Clones, and that the Mandalorian Wars were the prequel to the Clone Wars.

Really, Lucas would have done far better to have moved forward rather than back, as prequels in strong-etended-canon settings (most notably SW, ST, nBSG, but also Aliens) tend to both establish contradictions between the core and the extended.

There are some differences in tech that eras need to cope with - during the height of the Old Republic, hyperspace travel is (according to the Atlas) considerably slower.

There are some differences in tech that eras need to cope with - during the height of the Old Republic, hyperspace travel is (according to the Atlas) considerably slower.

Agreed, but how much will that affect a game? Just adjust it or make a sweeping rule change that all travel is 3 times longer than stated.

A bigger thing to overcome would be the even older era... cannot remember the books... think they were 5000 or so BBY where you had to only goto nav points. But that is easily done too. Get a map, pick the nav points.

There are some differences in tech that eras need to cope with - during the height of the Old Republic, hyperspace travel is (according to the Atlas) considerably slower.

Agreed, but how much will that affect a game? Just adjust it or make a sweeping rule change that all travel is 3 times longer than stated.

A bigger thing to overcome would be the even older era... cannot remember the books... think they were 5000 or so BBY where you had to only goto nav points. But that is easily done too. Get a map, pick the nav points.

That depends on if the GM is adding routine op costs... because if, like me, they are, then trebling the time also means triple the expenses.

But that same "extra early" era also lacks lightsabers. Blasters in that era also seem to do less damage - say, knock a point or two off all listed blaster damages? And Astrogation should be harder - it's described as less safe - so, add a die across the board.

Honestly, since none of the Old Republic dudes are going to be fighting Galactic Empire era dudes, you don't actually need to nerf any technology. Even if it is "not as strong" for some reason or another. Just change it thematically and just roll with it! :D

Honestly, since none of the Old Republic dudes are going to be fighting Galactic Empire era dudes, you don't actually need to nerf any technology. Even if it is "not as strong" for some reason or another. Just change it thematically and just roll with it! :D

It makes a difference for penetration and toughness; weaker weapons make the bad guys feel tougher, and from what I've seen of the early era, that does make the feel more correct.

Further not all equipment is nerfed for early - Blasters are, blades are not, armor isn't either. Hyperdrives definitely are, and astrogation should be harder, too, especially off route. The speeds for repulsor craft get narratively nerfed, but since the only mechanical comparisons are speed score vs speed score, not mechanical nerfing is needed.

Also note that nerfing blasters a point makes the blades more a viable option; two makes them MUCH more viable. And, without lightsabers, Jedi are VERY different in feel - tho' their force-enhanced swords are almost as good.

Also, with less effective blasters, slug weapons could use expansion to a wider range, but that's not hard.

Oh yeah, I mean if you are going Je'daii era, then yeah, it is going to be A LOT different. But The Old Republic era or the Golden Age or stuff like that isn't going to be different enough where you'd really have to do much. I mean, you can tweek stuff around a bit... but I feel like you're just doing more work than you need to. For vehicles and stuff, I could see it, just to symbolize the specific models. But given how general the weapons and armor are, I don't really think you should trouble yourself to change them around that much, unless you are making a specific different type of weapon available, or making other kinds not available.