Just wanted to see what others thought about this topic:
On p.15 of the Core Rulebook, a bit of bolded text states: "Players need to think carefully about their characteristic ratings, and should consider investing a significant portion of their starting experience points in improving their characteristics..."
What sort of take do the rest of you have on this? I've come across people who advocate pouring all their XP into their characteristics, knowing that they can pick up skills and talents after the first session or two. Characteristics are not easily upgraded after play begins--only with the talent deep in every tree, unless I missed something. My first chance to play is right around the corner, so I don't yet have in-game experience to back up one philosophy over the other--but I'm sure plenty of you all do.
By way of example, a human that accepts 10 extra Obligation can start out with 120 XP. This could translate exactly into four characteristic increases (from 2 to 3), but that human wouldn't have any talents to start out with, and only his free skill ranks from career/specialization/being human. Only raising three characteristics leaves said human with 30 XP left, allowing a fair bit of talent/skill selection.
In that scenario, what would you all lean towards? Or what is your general philosophy in this area? I personally saved some XP for talents and an extra skill when creating my character for this upcoming game, since having a few cool talents seemed more fun to me than one more characteristic increase.
In the end, it's not really that important--the game will be fun either way!--and I think it's more fun to think about stories, obligations, and relationships. Nevertheless, thoughts? Opinions? ![]()