Picking Canon for Your Game?

By DavetheLost, in Star Wars: Edge of the Empire RPG

Hi there!

I use G and T cannon levels http://starwars.wikia.com/wiki/Canon as 100% true, but I use to consider other cannon levels if they just fit in my stories. In other sessions I use other non-official/non-cannon like other stories like Megaman X saga or Chrono Trigger/Cross worlds.

My main idea its "just have fun" and try to maintain a minimal respect to SW Universe, only about 10-20% of the entire SW galaxy has been discovered so, put some extra worlds there :D

I addapted those worlds to the Force, SW technology and the effects seems awesome to my players. They didn't broke SW world.

Just try and experiment with your favourite worlds :D

Take care!

IMO, anything canonized by Wookiepedia (basically the go-to place for universe canon) is canon. There is no wiggle room unless the things are ambiguously canon. If a character they meet survives in a canon source, he WILL survive, no matter what.

Wow, that is one way to go. I respect that you gave your opinion, but mine is about as opposite as it comes. First of all I find lots of stuff in the "official" Wookiepedia to be lame. I find lots of the stuff from the movies lame.

But the biggest problem is that Star Wars is already story, unfortunately it has already been told and has main characters. So if you stick too closely to cannon stuff your PCs will get to feel like the B-team while Luke Skywalker and friends save the universe.

To tell you the truth as I read your post I kept going, all the while thinking to my self, this is going to be funny. This guy can't be serious.

Canon? what's canon?

In my last campaign the player characters killed Vader, blew up the first Death Star while it was still under construction and created their own version of the Jedi order in an effort to restore order and avoid the mistakes of the previous version.

I'm waiting to see someone make a game from pre-Episode IV Star Wars and Splinter of the Minds Eye.

IMO, anything canonized by Wookiepedia (basically the go-to place for universe canon) is canon. There is no wiggle room unless the things are ambiguously canon. If a character they meet survives in a canon source, he WILL survive, no matter what.

Wow, that is one way to go. I respect that you gave your opinion, but mine is about as opposite as it comes. First of all I find lots of stuff in the "official" Wookiepedia to be lame. I find lots of the stuff from the movies lame.

But the biggest problem is that Star Wars is already story, unfortunately it has already been told and has main characters. So if you stick too closely to cannon stuff your PCs will get to feel like the B-team while Luke Skywalker and friends save the universe.

To tell you the truth as I read your post I kept going, all the while thinking to my self, this is going to be funny. This guy can't be serious.

Hehe, yeah, I'm kinda anal when it comes to Star Wars stuff I know about. And that's totally legit. I can understand being more loose with the canon. It can lead to some fun ****, and I'm sure I'll do at least a few non-canon things.

However, I think a couple of you guys misunderstand me. Luke Skywalker and the rest of the heroes from the movies DO save the galaxy, yes. But does that mean that the threats they face are the only ones worth facing? Other things less pronounced than a moon-sized death weapon threaten everyone without knowing it. Someone has to stop those too. They might not be a Skywalker, but they can affect the galaxy all the same.

And I don't specifically say my policy on the canon to my players. Primarily, it doesn't matter. If they asked, I would tell them. I do like making character cameos from time and again, but I avoid situations where those cameo characters could be put in harm's way or where they might be able to cause permanent damage to them, and thus, the canon.

For example, my upcoming game takes place during The Old Republic era. Chances are, they won't run into anyone that needs to survive for later reasons that they would have any drive to kill or harm, in case they are inclined to. If they do meet them, they will not be in a situation to do anything about it. That's just how I run the game, though. A story can be great, and players can make heroes. But does that mean they are the only heroes around? I don't think so.

I am, however, a *little* insulted that someone implied that I care more for the canon than the gameplay. I GM for the players, and their enjoyment is my job. The fact that I design my story so that they can do anything they want as long as it doesn't disturb certain events doesn't change the fact that I'm going to make sure they have an excellent time. Does that make me a bad GM? I don't think so. Would you let your players track down and kill the Emperor in the listed setting of Edge of the Empire? In a canon game? Because I couldn't do it.

Edited by Endrik Tenebris

I generally use whatever I remember and think appropriate at the time, Episode IV is a given but I also I clued historical events like the Clone Wars as it adds a bit of context. it's lucky that I am the biggest Star Wars geek at the table so I drop in bits of trivia to add some colour to my descriptions, such as "the tall Arcona by the door has the glazed expression of someone that has just had a recent hit of salt", this doesn't change the game but it makes the universe a bit more real.

Also, as we came to the end of Escape from Mos Shuta I had the TIEs mistake the players ship for one that had recently blasted off from Mos Eisley spaceport, which was fun.

IMO, anything canonized by Wookiepedia (basically the go-to place for universe canon) is canon. There is no wiggle room unless the things are ambiguously canon. If a character they meet survives in a canon source, he WILL survive, no matter what.

Wow, that is one way to go. I respect that you gave your opinion, but mine is about as opposite as it comes. First of all I find lots of stuff in the "official" Wookiepedia to be lame. I find lots of the stuff from the movies lame.

But the biggest problem is that Star Wars is already story, unfortunately it has already been told and has main characters. So if you stick too closely to cannon stuff your PCs will get to feel like the B-team while Luke Skywalker and friends save the universe.

To tell you the truth as I read your post I kept going, all the while thinking to my self, this is going to be funny. This guy can't be serious.

Hehe, yeah, I'm kinda anal when it comes to Star Wars stuff I know about. And that's totally legit. I can understand being more loose with the canon. It can lead to some fun ****, and I'm sure I'll do at least a few non-canon things.

However, I think a couple of you guys misunderstand me. Luke Skywalker and the rest of the heroes from the movies DO save the galaxy, yes. But does that mean that the threats they face are the only ones worth facing? Other things less pronounced than a moon-sized death weapon threaten everyone without knowing it. Someone has to stop those too. They might not be a Skywalker, but they can affect the galaxy all the same.

And I don't specifically say my policy on the canon to my players. Primarily, it doesn't matter. If they asked, I would tell them. I do like making character cameos from time and again, but I avoid situations where those cameo characters could be put in harm's way or where they might be able to cause permanent damage to them, and thus, the canon.

For example, my upcoming game takes place during The Old Republic era. Chances are, they won't run into anyone that needs to survive for later reasons that they would have any drive to kill or harm, in case they are inclined to. If they do meet them, they will not be in a situation to do anything about it. That's just how I run the game, though. A story can be great, and players can make heroes. But does that mean they are the only heroes around? I don't think so.

I am, however, a *little* insulted that someone implied that I care more for the canon than the gameplay. I GM for the players, and their enjoyment is my job. The fact that I design my story so that they can do anything they want as long as it doesn't disturb certain events doesn't change the fact that I'm going to make sure they have an excellent time. Does that make me a bad GM? I don't think so. Would you let your players track down and kill the Emperor in the listed setting of Edge of the Empire? In a canon game? Because I couldn't do it.

I think of canon, or "future history", as being somewhat self healing. If the players force Lando out of Bespin Cloud City, then either Han and Co. will link up with him in his new location and Empire Strikes Back proceeds as normal from there, or if the players do not assume control themselves of Cloud City the new management strikes the deal with Vader and ESB continues.

I enjoy new takes on old stories. What Ifs? were some of my favorite Marvel comics. DC's Elsewhere too. The Star Wars Infinities comics are perfect examples of this. Nothing wrong with playing with or without certain aspects, as long as everyone is having fun at the end of the day.

Oh I love the Inifinites timelines, and I love alternate stories. But, only if I and/or the rest of the party has decided that the particular campaign is going to be an AU. 9 times out of 10, we'll end up trying to stick to the canon as much as possible. It is an intriguing challenge as a GM and it makes everyone feel like they are truly a part of the Star Wars universe, not just *A* Star Wars universe.