I am reading over this quest and I want to make sure I am not missing anything before playing it with my group. It just seems totally busted in favor of the heroes to the point where I am not sure how it even works. I believe I have figured out a way to totally trivialize it.
The only way the overlord can win in to kill each hero. For winning the first half the overlord gets four turns worth of reinforcements, but only 8 wounds worth. In the first half of the game most single base monsters can be one shot. However the only reinforcement location is the entrance which is a 2x2 square. So all the heros need to do is to leave back one guy, preferably with a pet familiar and to kill the monsters that spawn at the end of the Overlord's turn before they get to attack. Since the guy is in the square large monsters can't be spawned because they won't fit so they can't be taken as an open group. So the other 2 to 3 heroes slowly work their way to Splig while the Overlord is attritioned to nothing with the choice to either bring in one monster that may live long enough to attack and waste one of the potentially four spawns (less if he or she did poorly in the first half) or to just wait and do nothing while the rest of the monsters are.killed. The ravengers can't even come back once they are killed. Once all the surges are spent, it's totally easy mode as the guy playing defense on the entrance can join up. It really doesn't seem possible outside of some incredibly lucky die rolls.
Has anyone had a chance to try this quest yet and what are the results?
EDIT: I noticed in the unofficial faq over at BGG that the Overlord may place a monster in the closest available space if the reinforcement tile is blocked. Is there anything in the rules about this since I couldn't see it.
Edited by Radish