Has anyone worked out some sort "indexing" system for working out how many of each type adversary is appropriate for the number/"level" of the players?
For example for a group of 4 new players, how many Stormtroopers is an a fair challenge? How many Street Thugs do I need to throw in the mix for 5 progressed character to have a difficult challenge?
I know this system is a lot more "flexible" than other SW versions (mainly a WEG vet with a bit of D20 experience), but I don't want to ROFL stomp my players by accident by putting them up against something which will utterly destroy them, whilst also trying to avoid the "easy kill" scenario as well.