Species Creation

By Doogan, in Star Wars: Edge of the Empire RPG

http://clonewars.wikia.com/wiki/Pong_Krell

If you want a besalisk in its prime - has the advantage of being canon as well!

Hey Fellow Sentients!

I was wondering if anyone has attempted to make the Shard yet?

I ask cause I'm kicking around an awesome concept to play an Iron Knight concept in this era disguised as a servant/protocol droid!

Is anyone else getting a 404 when they click on the compiled species list?

Is there a species listing for Umbaran, yet? If not, how does this sound for them?

Brawn - 1

Agility - 3

Intelligence - 2

Cunning -3

Willpower - 2

Presence - 2

Wound Threshold 8 + Brawn

Strain Threshold 10 + Willpower

Starting XP = 85

Dark Vision = Umbarans remove up to two Setback Dice imposed due to darkness on any skill check.

Stealthy = Umbarans are naturally stealthy and gain a Boost Die on all Stealth checks.

Observer = Umbarans that are trained in Perception gain a Boost Die on all social skills when gathering information.

I used the Saga edition books for ideas on how to set this up for them. Tips would be appreciated.

Is there a species listing for Umbaran, yet? If not, how does this sound for them?

Brawn - 1

Agility - 3

Intelligence - 2

Cunning -3

Willpower - 2

Presence - 2

Wound Threshold 8 + Brawn

Strain Threshold 10 + Willpower

Starting XP = 85

Dark Vision = Umbarans remove up to two Setback Dice imposed due to darkness on any skill check.

Stealthy = Umbarans are naturally stealthy and gain a Boost Die on all Stealth checks.

Observer = Umbarans that are trained in Perception gain a Boost Die on all social skills when gathering information.

I used the Saga edition books for ideas on how to set this up for them. Tips would be appreciated.

If they are getting that many special abilities, I'd knock their presence down to a 1 or reduce their starting xp to 70 like Hutts.

doublepost sorry

Edited by fcwesel

Is there a species listing for Umbaran, yet? If not, how does this sound for them?

Brawn - 1

Agility - 3

Intelligence - 2

Cunning -3

Willpower - 2

Presence - 2

Wound Threshold 8 + Brawn

Strain Threshold 10 + Willpower

Starting XP = 85

Dark Vision = Umbarans remove up to two Setback Dice imposed due to darkness on any skill check.

Stealthy = Umbarans are naturally stealthy and gain a Boost Die on all Stealth checks.

Observer = Umbarans that are trained in Perception gain a Boost Die on all social skills when gathering information.

I used the Saga edition books for ideas on how to set this up for them. Tips would be appreciated.

If they are getting that many special abilities, I'd knock their presence down to a 1 or reduce their starting xp to 70 like Hutts.

Thanks. I'll drop the presence to 1 instead then.

Could you perhaps come up with stats for the tynnan?

http://starwars.wikia.com/wiki/Tynnan

And perhaps codru-ji

http://starwars.wikia.com/wiki/Codru-Ji

But mostly Tynnan. I desperately want a tynnan mechanic or something like that.

Long time lurker but I'll drop down my versions:
Tynnan
Brawn - 2
Agility - 2
Intelligence - 2
Cunning - 3
Willpower - 1
Presence - 2
Wound Threshold 10 + Brawn
Strain Threshold 10 + Willpower
Free rank in Charm
Starting XP 100
Swimmer - Tynnan never suffer movement penalties for traveling through water and can hold their breath for a number of rounds equal to twice their Brawn rating before beginning to drown.
Low Temperatures - Tynnan are native to near frigid waters and suffer no penalties while in extreme cold.
Codru-Ji
Brawn - 2
Agility - 2
Intelligence - 2
Cunning - 2
Willpower - 2
Presence - 1
Wound Threshold 13 + Brawn
Strain Threshold 6 + Willpower
Free rank in Brawl
Starting XP 90
Additional Limbs - Codru-Ji have four arms and gain an additional free maneuver per turn. They still may not perform more than two maneuvers per turn, however.
Supersonic Hearing - Codru-Ji gain a Boost to Perception checks involving the sense of hearing.
Edited by Micho86

Has anyone tried making the Mantellian Savrip ? They are sentient beings (if extremely technologically primitive).

Maybe, but I'd doubt it. Ewoks dont really make sense to be smugglers/bounty hunters/etc as the other races in EotE. Ewoks arent really know for smuggling/traveling outside of Endor, since they are a relatively primitive race. I suppose you could make a profile for them, but if I were you I would discourage this, since it could cause odd story issues.

Or inquisitors:)

https://www.dropbox.com/sh/sqt7pm8p3bwkfrh/jLuS_17CI0

Here's what I have so far. You can find them in the races section.

So far, I got entries done for:

Houk (Identical to Cilionelle's)

Kushiban (Barely adjusted from Cilionelle)

Besalisk (Inspired by deeachur)

Arcona (Inspired by deeachur)

Kallesh (Inspired by LickinToad)

Miraluka

Taung

Talz

Gen'Dai

I have a lot more I'm going to do, including the Red Sith, Anomids, Mirialan, Neti, Abyssin, Chagrian, Geonosian, Kel Dor, and even Voss, Gormak, Rakata, and Esh-Ka, among others that I think of as I go. Let me know what you think of them as you look at them all!

EDIT: Wow, something got lost in translation when you view it straight from the Dropbox. If you download the files and view them then, they should be displayed CORRECTLY. Sorry about that! XD

Link dead. :(

Indeed; however, I located the link in the user's signature.

https://www.dropbox.com/sh/f8i1potcpdk3x57/VjfPXLdAGJ/Star%20Wars

Hopefully you come back and see this post, it has been ages, but here's hoping.

Arcona stats are in far horizons colonist expansion EotE

And a lot of these species can also be found in the USM, right?

Characters in EotE don't just have to be snugglers/bouty hunters/etc. The explorer class would work pretty well for these little furry guys. I wouldn't discourage her being an ewok if that is what she really wants to do.

Snugglers?

On 8/1/2013 at 3:45 PM, Doughnut said:

Wookie

*Wookiee