Ah yes someone already mentioned that for me earlier, but I forgot to expand upon something in my previous post. As the species is in the Menagerie now it's actually pretty good, the Verpine has 3 in Intellect and 1 in Brawn, they have a free rank in Mechanics and have the Gearhead talent. All of these things are good at representing the Verpine species as far as I know it, except for the tough chitin. However adding a free rank in Enduring ontop of all it already has seems to make the Verpine a bit overpowered compared to the other species. We could of course drop either the rank in Mechanics or the Gearhead talent, but then again those both fit the species rather well. So as I am obviously clueless I turn to you guys for help, any further input HappyDaze?
Drop Gearhead if you want Enduring. Optionally, just go with Brawn 2 at start and instead drop another starting score to 1., possibly Presence.
Enduring is a far more valuable talent than Gearhead, as quite a few specs have Gearhead for 5XP, but the cheapest I've seen Enduring is 15XP. Based on the species that FFG is publishes so far, it seems that the only talents that should be handed out as bonus talents are those available for 5XP.
Honestly, if Morridni really wants the Verpine to not be so fragile, your suggestion of replace Presence as their "dump stat" instead of Brawn, in conjuction with dropping Gearhead for a +2 bonus to Wound Threshold (the equivalent to the Toughened talent, which is also available for 5XP under a number of specs) would probably cover it.
Verpine don't really seem like a very brawny speicies aside from their carapace, so enduring in combination with Brawn 1 seems to me to be the best combination.
Verpine having very poor negotiation skills also doesn't seem quite right.
How about reducing the wound threshold to 9 in addition to replacing gearhead with enduring?
(As for only 5 XP talents being handed out, Enduring is also given to droids.)
Edited by Chronosheep