Enemy Within - playability with Core Set only

By Citron, in Warhammer Fantasy Roleplay

Hi,

I'm thinking about getting WFRP and playing EW campaign with my group. Is it playable with the Core set only? Do I NEED anything else? SHOULD I get anything else?

Thanks for your opinions.

Yes, it is totally playable with just the core set. It already has all the monsters on cards, etc. Nothing else is needed.

Best of luck,

jh

It's playable with the core set but it benifits from the other supplements. I would recommend highly that you get the Winds of Magic and Signs of Faith sets if you can as they will massively benefit your game.

Then buy everything else. :D

I would actually recommend you NOT to buy anything but the Core and The Enemy Within.

IF there is someone in your groups who wants to play a wizard or a priest you need to ask them if they see it vital to have their "professional expansions". You could also ask if someone wants to play a Ratcatcher or something more special published in the smaller expansions. And if they do they should consider about buying them by themselves. It is not the job of GM to buy everything and learn everything.

That being said if you and your group do enjoy the game the magic expansion is most likely the best bet to start with.

I grabbed the entire suite except for the PODs and have no regrets. Expensive, but I'll be running this system for a very long time and appreciate having all of the options at my disposal. It ultimately comes down to your table. Maybe grab the Core, run Eye for an Eye and see where you need to go from there.

Yes, you can run it out of the core set, but you may find some extra supplements very helpful.

I'd say tailor your purchases to the PCs they build. Signs of Faith if they build a Priest. Winds of Magic if they build a Wizard. Lure of Power if they build a noble. Black Fire Pass if they build a dwarf. Omens of War if they focus on combat characters. With the exception of the Wizard/Priest supplements, you can probably hold off and buy the others staggered over time instead of up front.

If your group takes their time and really gets into the investigation and social scenes of The Enemy Within, they could easily end up as 3rd or 4th Rank (level) by the end of the campaign. The core set mostly focuses on 1st and 2nd Rank play, so you may eventually want to pick up Hero's Call, which is a supplement that covers the higher ranks. If your group ignores the mysteries and NPCs, the campaign could run much shorter and then Hero's Call would be a waste.

I kinda hate to say it, but the Player's Guide has so many useful clarifications, corner-case rulings, optional rules and (out of place) GM advice that it's probably worth buying as well, despite the high pricetag. I recently compiled a list of all the new rules and content in the Player's Guide, if you're interested. http://www.transitivegaming.blogspot.com/2013/07/whats-actually-new-in-wfrp-players-guide.html It's sort of a page-by-page review.

Edited by r_b_bergstrom

Thanks your input, guys. Well appreciated..

I kinda hate to say it, but the Player's Guide has so many useful clarifications, corner-case rulings, optional rules and (out of place) GM advice that it's probably worth buying as well, despite the high pricetag. I recently compiled a list of all the new rules and content in the Player's Guide, if you're interested. http://www.transitivegaming.blogspot.com/2013/07/whats-actually-new-in-wfrp-players-guide.html It's sort of a page-by-page review.

Likety' like like like!

jh

.

I kinda hate to say it, but the Player's Guide has so many useful clarifications, corner-case rulings, optional rules and (out of place) GM advice that it's probably worth buying as well, despite the high pricetag. I recently compiled a list of all the new rules and content in the Player's Guide, if you're interested. http://www.transitivegaming.blogspot.com/2013/07/whats-actually-new-in-wfrp-players-guide.html It's sort of a page-by-page review.

I keep telling you folks that the player's guide is awesome...

jh