And the thing is, as a player, I'd be looking to maximize my chances of a vanilla success while minimizing my chances of Despair and largely ignoring any attempt for a Triumph.
But that's boring. I'd much rather leap off a tree onto a low flying TIE fighter, drop my thermal detonator, but have my long trenchcoat get sucked up in the Ion Thruster Intake crashing the ship anyway. That's way more cinematic and interesting than "I shoot him. They take 10 damage."
Not to mention ineffective. Ignoring a Triumph that counts as both a success, as well as a crit or weapon effect activation demonstrates a basic lack of understanding of how the game and combat function.