Perhaps is it my wargaming background, but I would be interested in the creation of new terrains, which offer some protection and/or hindrance effects.
Examples :
- Brush square : a figure in rush square recieves one additional Shield protection.
Brush counts as two squares if LOS is traced through it (including if it just touches the corner).
- Arrow slit (square side): non close combat through an arrow slit. Firing through an arrow slit is affected the following ways : if the arrow slit side is part of the square of the firer, no effect.
If firer is at 2+ squares from the arrow slit, he only can target the figure in the square which the arrow slit is part of. Such a ranged attack needs 3 more range than usual and the defender throws one more gray die.
- Swamp terrain: entry cost is 3 MP. Close combat from swamp terrain may not use surges. A figure in a swamp square recieves one additional Shield protection.
Swamp counts as two squares if LOS is traced through it (including if it just touches the corner).
Just ideas...
I believe that if some module develops forest terrain or "castle/urban" terrain, it could include such elements.