Zhao Daiyu

By Nasuko, in UFS Deck Building

So I slapped this deck together the other day, and have been playing it in my local groups. I find it's got some interesting tech but the deck just doesn't work, as much as I try to fix it, it's not getting any better lol. So, I turn to the UFS community to help me out with this deck.

* Zhao Daiyu * X 1

Assets/Actions

4x Nefarious Deeds

4x Evil Doer Destroyer

4x Secret Project

Attacks

2x Akuma's Hadoken

3x Gaishiki Lunar Rebellion

3x Imeru Shitike

4x Hurricane Kick

4x Stardust Drop

Foundations

4x Sensing Weakness

4x Evil Plans

4x Revnants Calling

4x Superiority

4x Ways of Punishment

4x Charasmatic

4x Billiard Players

4x Bitter Rivals

4x Challenges Only

Suggestions, Advice, and Criticism are always welcome :)

there are a lot of two checks and there are too much charismatics for my tatse. heres what suggestions I thought of on short notice.

* Zhao Daiyu * X 1

Assets/Actions

4x Nefarious Deeds

3x Evil Doer Destroyer

3x Secret Project

Attacks

4x Akuma's Hadoken

4x Double Gale Fist

4x Hurricane Kick

4x Shadow Exit

Foundations

4x Sensing Weakness

3x The Red Lotus of the Sun

3x Oral Dead

4x Evil Plans

3x Revnants Calling

3x Past Shrouded in Mystery

4x Ways of Punishment

1x Charismatic

3x Billiard Players

4x Bitter Rivals

Gives you better checks as well as enhance control and more form control. Having that many Charismatics your looking for trouble from Owlface. Having doubled up the Akuma's Hadokens is nice alot with the comittal power of Double Gale Fist while is shares two symbols with your character, I am not too sure about the hurrican kick but I'd leave in for now. Shadow Exit is awesome. It shuts of your opponents enhances in their staging area for the enhance step. cutting the assets to three each should keep them from clogging your hand. I hope this helps/

I assume you don't want to splash chaos and keep it pure evil. I would def play The Anti K'. Both sides of it are so good.