Shouldn't the Y-Wing have bombs and a crew upgrade slot?!?!?

By Stormtrooper721, in X-Wing

If you check out the Y-Wing entry on wookieepedia.com ( http://starwars.wikia.com/wiki/BTL_Y-wing_starfighter ) it clearly states that the Y-Wing used proton bombs and was an assault BOMBER. As well, in most Star Wars games and RPG material, the Y-Wing can drop bombs. So, why doesn't it have a bomb slot? And what about a crew upgrade slot since it did have a gunner?

Maybe the Y-Wing needs a new card that allows it bombs and a crew upgrade slot.

Try should release that. When the Y-Wing was release that game was new. Crew slot were in the Dev phase as were bombs. The will real ease a crew slot or re-release a new 2 seat YWing.

I agree. A bomb slot and a crew slot would certainly change the dynamic of the Y-Wing. However, in that wiki entry it also says they were a new starfighter at the time of their inception. I think the bomber aspect came later, as the X-wing was developed and becamr a better fighter. Leave the space tank to take hard hits and dish out punishment.

In the future wave wish list thread there is some discussion about this. You could easily relieve this problem with the use of a generic ship "title" card (or cards) that gives you access to a crew slot, a bomb slot, or both. Apparently the creator of the game has said its a problem he would like to address at some point.

Huh, Y-Wings have one pilot and throw Proton Torpedoes just like they did in all of their on-screen depictions in the films. I don't see a problem with this.

Besides, Bombs behave more like mines and I don't think the Y-Wing was dever used as a minelayer. I'd rather FFG release more Torpedo upgrades to help the Y-Wing be the fighter-bomber it was supposed to be. Increased ordinance options would also make the Y-Wing more of an affordable torpedo-caryring choice, since the B-Wing is superior to the Y-Wing in practically every way.

I think it's safe to assume that any Y-wing using the ion cannon upgrade is a 2-seater, since only that version had a 360 degree fire arc for the ion cannons. The single-seater had the cannons fixed to fire forwards (some pilots had them modified to fire aft to discourage pursuit).

Short answer: no.

I like the idea of a Title Card to add a crew member. Perhaps of FFG does go ahead with deck only expansions we'll see something like this. That would make the Y-Wing the only ship that could combine a Droid's abilities with a Crew member's. There are some nifty combos to be had from that.

I agree that they should have a crew slot, but since they have a turret slot you could say this implies the gunner.

Idk if they had bombs fluffwise but a real crew slot would not be a mistake. Perhaps they should rerelease Y-Wing cards as a two-seater version.

It would be interesting to have them represent the "turret gunner" by just allowing them to fire both their turret weapon and primary weapon at the same time. Even if they had to fire these at different targets and possibly neither attack could use focus results to hit (to represent the difficulties of co-ordinating attacks at the same time at different targets). If only one fires then it is as normal. A crew slot is liable to be used for other crew types (navigator, co-pilot etc...) that doesn't seem to best fit the role of a dedicated "back seater" and even the "gunner" crew is only for primary attacks. So that is why the Y wing "gunner" rule needs to be quite separate from the normal crew slot idea IMHO. It could be represented by a title card and even cost 1 or 2 points perhaps.

Still don't understand why people want another crew card for the Y-wing. The HWK-290 has one, why not use that instead?

Critical as I am of the Y-Wing I would rather see more options for the fighter's existing upgrades over going out of the way to essentially patch the Y-Wing into a different fighter. The blaster turret is a good start but requiring a focus makes it a little awkward to use. I'd rather see other kinds of torpedo options, astromechs, and turrets.

Still don't understand why people want another crew card for the Y-wing. The HWK-290 has one, why not use that instead?

Critical as I am of the Y-Wing I would rather see more options for the fighter's existing upgrades over going out of the way to essentially patch the Y-Wing into a different fighter. The blaster turret is a good start but requiring a focus makes it a little awkward to use. I'd rather see other kinds of torpedo options, astromechs, and turrets.

I was always a Y-Wing Critic (Check the forum i got on anyones nerves during wave 1 for it.... Sorry) and the one fact they did in wave 2 for the ship was that elite Imp squads got popular... against which ion cannons excel. In wave 3 the Blaster turret could mean a revival for the Y-Wing i hope. Still i think the awkward focus condition makes it difficult to be really efficient with it. So the Y-Wing in my opinion still needs a bit of love. Why? It is literally useless if used bare and that does not show itself in its point cost, that is the reason, i think. If upgraded properly, it takes a chunk of your points that is still a bit disproportionate (at least in wave 2) We will see in Wave 3...

The main reason for a lot of people to want a reedit with Crew slot is fluff and coherence in design. Any ship that had a Crew Member should have a crew slot... As it is now, some do have it, some not!

My main reason for it is that i still hope that we will along with this get Y-Wings with Elite skills because that is the one thing i still really don't understand. Why in the world did they make the Y-Wing the only ship in the game without elite pilot skills on its actual elite pilots is beyond my understanding...

Still don't understand why people want another crew card for the Y-wing. The HWK-290 has one, why not use that instead?

Critical as I am of the Y-Wing I would rather see more options for the fighter's existing upgrades over going out of the way to essentially patch the Y-Wing into a different fighter. The blaster turret is a good start but requiring a focus makes it a little awkward to use. I'd rather see other kinds of torpedo options, astromechs, and turrets.

I was always a Y-Wing Critic (Check the forum i got on anyones nerves during wave 1 for it.... Sorry) and the one fact they did in wave 2 for the ship was that elite Imp squads got popular... against which ion cannons excel. In wave 3 the Blaster turret could mean a revival for the Y-Wing i hope. Still i think the awkward focus condition makes it difficult to be really efficient with it. So the Y-Wing in my opinion still needs a bit of love. Why? It is literally useless if used bare and that does not show itself in its point cost, that is the reason, i think. If upgraded properly, it takes a chunk of your points that is still a bit disproportionate (at least in wave 2) We will see in Wave 3...

The main reason for a lot of people to want a reedit with Crew slot is fluff and coherence in design. Any ship that had a Crew Member should have a crew slot... As it is now, some do have it, some not!

My main reason for it is that i still hope that we will along with this get Y-Wings with Elite skills because that is the one thing i still really don't understand. Why in the world did they make the Y-Wing the only ship in the game without elite pilot skills on its actual elite pilots is beyond my understanding...

The poor old Y-wing seems to be the Hawker Hurricane of the Star Wars universe; rugged, reliable, scoring most of the kills and being totally overlooked in favour of its more glamorous counterpart.

In the future wave wish list thread there is some discussion about this. You could easily relieve this problem with the use of a generic ship "title" card (or cards) that gives you access to a crew slot, a bomb slot, or both. Apparently the creator of the game has said its a problem he would like to address at some point.

Here is a link to the quote from Jay Little that Lizrrdbreath refers to: http://www.afewmaneuvers.com/snagg-chats-with-jay-little/

Hey, the generic TIE Advanced pilots don't have elite pilot either, and they're worth much more!

The fluff arguement is interesting because nowhere on the screen do we see a Y-Wing with a gunner. I wouldn't even know it was a double-seater if it wasn't for the insistance of secondary materials.

I just don't like the idea of creating either A: An obnoxiously specific upgrade card to fix only one aspect of one kind of ship, or B: An upgrade card that can be abused by other fighters. An upgrade card designed to give crew slots to Y-Wings could be either of these.

I think the least annoying solution is to release another kind of pilot card, like a Renegade Squadron pilot. That way you could switch out some of the upgrades and have your Y-Wing with a crew card. A suitable tradeoff could be removing the protons or R2 upgrade though, since you wouldn't want to make the current Y-Wings obsolite for the players who use them now.

Hey, the generic TIE Advanced pilots don't have elite pilot either, and they're worth much more!

The fluff arguement is interesting because nowhere on the screen do we see a Y-Wing with a gunner. I wouldn't even know it was a double-seater if it wasn't for the insistance of secondary materials.

I just don't like the idea of creating either A: An obnoxiously specific upgrade card to fix only one aspect of one kind of ship, or B: An upgrade card that can be abused by other fighters. An upgrade card designed to give crew slots to Y-Wings could be either of these.

I think the least annoying solution is to release another kind of pilot card, like a Renegade Squadron pilot. That way you could switch out some of the upgrades and have your Y-Wing with a crew card. A suitable tradeoff could be removing the protons or R2 upgrade though, since you wouldn't want to make the current Y-Wings obsolite for the players who use them now.

Or just issue a non-unique title card for the Y-Wing. No other fighters can use it, and you pay points to get a crew slot. Done.

Hey, the generic TIE Advanced pilots don't have elite pilot either, and they're worth much more!

The fluff arguement is interesting because nowhere on the screen do we see a Y-Wing with a gunner. I wouldn't even know it was a double-seater if it wasn't for the insistance of secondary materials.

I just don't like the idea of creating either A: An obnoxiously specific upgrade card to fix only one aspect of one kind of ship, or B: An upgrade card that can be abused by other fighters. An upgrade card designed to give crew slots to Y-Wings could be either of these.

I think the least annoying solution is to release another kind of pilot card, like a Renegade Squadron pilot. That way you could switch out some of the upgrades and have your Y-Wing with a crew card. A suitable tradeoff could be removing the protons or R2 upgrade though, since you wouldn't want to make the current Y-Wings obsolite for the players who use them now.

Or just issue a non-unique title card for the Y-Wing. No other fighters can use it, and you pay points to get a crew slot. Done.

Amen.

The Ywing WAS a regular starfighter till its tenacity and durability made it a better fighter bomber.

The BTL-A4 was the preferred Y-Wing of Gold and Red Squadrons per the Wiki article (http://starwars.wikia.com/wiki/BTL-A4_Y-wing_starfighter). It was a single seater and 'bombing' is probably refering to Proton Bombs - which were just more massive, less maneuverable versions of the Proton Torpedoes. So they would have no use in a dogfight. (not that torpedoes do either, but... that's far less of a stretch)

I just don't like the idea of creating either A: An obnoxiously specific upgrade card to fix only one aspect of one kind of ship, or B: An upgrade card that can be abused by other fighters. An upgrade card designed to give crew slots to Y-Wings could be either of these.

I think the least annoying solution is to release another kind of pilot card, like a Renegade Squadron pilot. That way you could switch out some of the upgrades and have your Y-Wing with a crew card. A suitable tradeoff could be removing the protons or R2 upgrade though, since you wouldn't want to make the current Y-Wings obsolite for the players who use them now.

Which is exactly what Jay Little was talking about in the link referenced above by Parakitor:

Q: Y-wings…. how come only the 1 seater in game?

A: I’m looking for a way to increase them so they can take a crew card without making the upgrade a modification, it may have to come in a set of cards with no ships.

So he doesn't want it to be a modification that can be abused like you said. But the big thing I take away from this comment is that they are actually working on or at least considering "a set of cards with no ships"! Isn't that what many of us have been hoping for?