Your top 5 EPIC FAIL quests

By rekath16, in The Lord of the Rings: The Card Game

@Dain

Try a custom quest made in 2012.. like many customs it was way way ahead of FFG...

Elven_Prisoner_Front_Face.jpg

This prisoner mechanism in this quest is very similar but unlike the villiger one.. it in fact works.

Also it had what we now come to know as treasures...

Ancient_Sword_Front_Face.jpg

Remember this is why before Hobbit was even announced.

Or even better... Fenox's Raid on the River Camen has villages.

YFt3j.jpg

I think a lot of people really do not look at the customs.. many of them are vastly superior to official FFG ones. Not all, but the real good ones are made by fans and address issues fans have.. and are thus very very good.

I'm changing my list:

1) The Hills of Emyn Muil: simply a snooze-fest. There's really nothing exciting about traveling in this game.

2) The Long Dark/The Dead Marshes: both, to me, are equally forgettable quests.

3) Riddles/Burgle quest: Not necessarily bad quests, in the traditional sense of the word, but quests I don't re-play very often.

4) All of the KD quests: again, largely forgettable for me.

5) Encounter at Amon Din: Far, far too easy. But beyond that, it's a rarity that villager ever dies. There's no tension in the quest, little chance for failure, and winning it is very anti-climactic. All in all, a huge disappointment - especially since the idea behind it is so cool. There should have been a "Dead Villagers X" keyword that killed X villagers each round, where X = number of players and perhaps every encounter card should have somehow killed villagers. As it is now, in all the games I've played, the total Dead is around 1/3 of the total Rescued and it's never even close. Such a shame.

Agree with you on many points. But nightmare mode can change a lot as already done for core set quests. I really like all quests but some of them now to easy and boring yo play them again. Nightmare should change it at least i hope for this.

@Dain

Try a custom quest made in 2012.. like many customs it was way way ahead of FFG...

Elven_Prisoner_Front_Face.jpg

This prisoner mechanism in this quest is very similar but unlike the villiger one.. it in fact works.

Also it had what we now come to know as treasures...

Ancient_Sword_Front_Face.jpg

Remember this is why before Hobbit was even announced.

Or even better... Fenox's Raid on the River Camen has villages.

YFt3j.jpg

I think a lot of people really do not look at the customs.. many of them are vastly superior to official FFG ones. Not all, but the real good ones are made by fans and address issues fans have.. and are thus very very good.

You know i do not pay attention to fans quest since they are mostly is unbalanced and there is no good taste play before they come out.

Sounds like you try many of th do you? I try one from Fenix Barrow bla bla bla and it eas so boring and easy ( not even worse time what i spend with sizzler and paper).

Also Ninja dorg quests was not really impresive for me. So i stop to pay attention to any fans quests.

Maybe you can suggest some? Probably i miss something good a?

Dain, re: Amon Din, how many times have you played? I agree the first few times I played I won pretty easily, but had my most recent round suuuuper close. I let an attack go undefended(was forced to), and at the end I only won by 1 villager. It was quite tense.

I think the art in Amon Din is maybe the best so far as well.

So as i say before: dont need to talk to them since there is no point Boored. they cannot understand you, but they can be insulted! To understand they should to past the way what you past already.

I become very sad when I read your opinion. So - when I play Easy-Mode f.i. I cannot understand you and everyone can insult me? wow! Glaurung, is it your russian education or do you really blame players when they want to have fun in a game? :-(

I didn mean that. And as a man i cannot be insult bu the wolrd on the forum in internet. But.....yes im russian is true. Im glad at last some can see it...... And i dont wont insult you and dont worry words cannot hurt me too. I straight in my thinking and i say what i see without bla bla bla. I respect power and proff. and dont care about other since is just waste of time.

I love nightmare mode since on that level game is really dangerous and in my opinion that how Tolkien game is should be.

Im happpy with easy mode cose is mean main stream will be at least same.

But im wonder when one who cry for easy mode get insult cose they dont like name EASY MODE. Ha ha ha we wont every things more easy but not call that easy since we insult. I mean that only. That what wonder me.

Tolkien book is book about frendship, Duty Adventures, Perils and Power of Darknes and hopeless. there is no EASY MODE!

Feelings when you play and every decision can cost you a game, when you can lost a hero and even if you have a powerful cards in play you still dont know since a lot of surge effect and enemies is powerful that what give a Nightmare! and that hpow is Should to be in Tolkien game! Not easy mode is not for me for sure!

Anyway i think better we stop tihis and continiue our topic theme.

@Dain

Or even better... Fenox's Raid on the River Camen has villages.

what's interesting is Fenox is now a designer for the game. He did an interview with COTR where he talks about the differences in designing custom vs. "official" guests. If you haven't listened, I think it's worth a shot.

All of you ''pro'' players, if you have the need to prove something, just go and play a competitive game (there are so many) and let the rest of us enjoy this great CO-OP game, ''easy'' mode is a great idea from people that create games and not people who just saying that they are great players etc in a forum and no one gives a F**K

PS just for the record i play standar mode over easy and nightmare

Edited by iznax

Most of my epic fails are from pushing to far. I have no real stories I can just retell.. but the general jist of it is that I have a choice to play safe, or push my luck.. and then I loose on a card flip.. one I could have survived if I was just a little more careful!!! I call this a epic fail. haha...

When the quest is hard and it stomps me, or I get a Turn 1 Triple R (Resign, Reshuffle and Re-deal!) That is just the game doing what is is designed to... but epic fail? Well that is always my fault.. Pushing to hard, over questing by not counting my will correctly, failing to notice an additive effect of a card invalidating the win at the last round.. HA! That an epic fail.. winning a brutal quest and then your mate goes.. um.. hang on... . we should have lost ages ago!

But I guess if I had to pick then most of my great experiences that sound like some of the other posts in this thread have been during Escape, now with nightmare mode it is even worse (better). So many near scrapes where you think you are finally going to make it only to be trashed without mercy. The base difficulty of that quest makes it so tense when you have nearly won that a fail near the end is always epic! Then just when it was getting manageable for Solo, 2v2 and 3v3 (those are the only modes I play) out comes NIGHTMARE!! hehee awesome!

i just feel sorry for a person that feels the need to cower behind a keyboard and get some sort of kick out of calling people "retards." again, if we were in a local game store all playing LOTR:LCG - i know, without a doubt, that's the kind of attitude that would sour the group and many/most wouldn't want to play with a person like that.

ha! I know him in real life.. trust me he talks like that right to peoples faces. It is just the way he is. In fact I would say it is turned down on the forum as every second word isn't an F or C swear word.

My greatest epic fail was playing at The Steward's Fear. I played with 2 players more. I had the outlanders deck and i drawed a lot of cards. When we pass to 2a, my deck had 20 cards only. And the Plot it displayed this time was... Up in Flames!!! We lost last round to win because my deck became without cards.

Other friends got a lot of angry with me :angry: . Lol, and that was the game that i wanted to show them the power of outlander deck, lol :P . I have just bought the new adventure Stewrad Fear.

Well, for me, the most dificult adventures are:

1. Laketown if you play in 3 players mode or more.

2. To Ithilien. Insane, No way, alone or 4 players!

3. Dol Guldur, if you play alone.

4. Flies and Spiders. You have to suffer a lot! With players or alone.

5. Cair Andros. 3 players or more.

My greatest epic fail was playing at The Steward's Fear. I played with 2 players more. I had the outlanders deck and i drawed a lot of cards. When we pass to 2a, my deck had 20 cards only. And the Plot it displayed this time was... Up in Flames!!! We lost last round to win because my deck became without cards.

Other friends got a lot of angry with me :angry: . Lol, and that was the game that i wanted to show them the power of outlander deck, lol :P . I have just bought the new adventure Stewrad Fear.

Well, for me, the most dificult adventures are:

1. Laketown if you play in 3 players mode or more.

2. To Ithilien. Insane, No way, alone or 4 players!

3. Dol Guldur, if you play alone.

4. Flies and Spiders. You have to suffer a lot! With players or alone.

5. Cair Andros. 3 players or more.

Are you sure about Laketown? I had i game 3 players it was easy like hell......So we decide not to play this one anymore since it was to easy and if it easy is boring. Maybe we just was lucky?

EDIT: Deleted comment.

Edited by mr.thomasschmidt

EDIT: Sorry. I confused this thread with another. Good discussion and on topic.

Edited by mr.thomasschmidt

My top 5 fail quests are:

1. Journey to a Hospital

One of the few quests that can be done within three turns! I think this was the game which first showed how important card draw is in this game. Led to the first excesses of Unexpected Beravor. *shudders*

2. The Hobbit Riddle Festival

Annoying. I wanna buy an "e".

3. No Return to Mirkwood

Simply unplayable for solo players. One of the best opponents so far, but no time to fight it.

4. In Search of the Goblin King

Oops, where is he? Did he use The Ring to disappear? Are my eyes closed? No, I accidently slew him.

5. The Hills and the Hills and the Hills of Emyn Muil

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Edited by leptokurt

3. No Return to Mirkwood

Simply unplayable for solo players. One of the best opponents so far, but no time to fight it.

I just don't understand why people think this is SUPER hard solo and just stupid. I beat it with a Leadership Aragorn, Lore Glorfindell, Theodred deck 5/6 times. Now I did get some pretty lucky card draw not getting huge enemies most of the games, but if you don't get a big enemy, this quest is easy. Just quest 3-4 rounds, use cards to keep your threat low, and you win. I think of it as a "If you draw big enemy you lose, if you don't you win" and thats certainly how it goes for me. Its not that hard with the Lore cards now days to control not getting big enemies.

I think its quite fun solo. And its one of the best quests ever for multiplayer.

3. No Return to Mirkwood

Simply unplayable for solo players. One of the best opponents so far, but no time to fight it.

I just don't understand why people think this is SUPER hard solo and just stupid. I beat it with a Leadership Aragorn, Lore Glorfindell, Theodred deck 5/6 times. Now I did get some pretty lucky card draw not getting huge enemies most of the games, but if you don't get a big enemy, this quest is easy. Just quest 3-4 rounds, use cards to keep your threat low, and you win. I think of it as a "If you draw big enemy you lose, if you don't you win" and thats certainly how it goes for me. Its not that hard with the Lore cards now days to control not getting big enemies.

I think its quite fun solo. And its one of the best quests ever for multiplayer.

I agree with you. If you have a threat reduction and if you didn get the enemies in the begin it realy easy. Yes is playable solo for sure. But this quest is really unbalaced. Very interesting idea but very poorly done by mechanic. And is not only one. Dead Marches the same. very interesting and promising sounds escape test. But when you play to boring and easy. And if Gollum shuffle back in the deck is annoying like hell (pray he will not come as a shadow card). I hope nightmare will change it and bring all old quest to the new life and challenge.

3. No Return to Mirkwood

Simply unplayable for solo players. One of the best opponents so far, but no time to fight it.

I just don't understand why people think this is SUPER hard solo and just stupid. I beat it with a Leadership Aragorn, Lore Glorfindell, Theodred deck 5/6 times. Now I did get some pretty lucky card draw not getting huge enemies most of the games, but if you don't get a big enemy, this quest is easy. Just quest 3-4 rounds, use cards to keep your threat low, and you win. I think of it as a "If you draw big enemy you lose, if you don't you win" and thats certainly how it goes for me. Its not that hard with the Lore cards now days to control not getting big enemies.

I think its quite fun solo. And its one of the best quests ever for multiplayer.

I'm judging the scenarios by the card pool we had when they were released and I played them a lot. To win RtM you have to build a deck that relies on threat reduction. Nowadays you can use Loragorn, but at the time the adventure was released he was still in the woods or some unknown village pub. Elrond's Counsel also wasn't out at the time RtM was released. Second, if you draw "Attercop, Attercop" you have basically lost the game. I had a dozen games or so in which I did all I could do to defeat the spider beast, but only managed to do so once, as my threat ran out in all of the other games. It's annoying to have such a challenging enemy but not being able to fight it.

My main problem with RtM is that the designer could have easily avoided the threat problem by adding an additional rule for solo players. " At the end of the turn the starting player raises his threat by X, where X is the number of players." RtM could have been such a great quest, but with its designer flaw it lost lot of its potential. That's why I call it a fail -not because the quest is that bad.

Edited by leptokurt

My greatest epic fail was playing at The Steward's Fear. I played with 2 players more. I had the outlanders deck and i drawed a lot of cards. When we pass to 2a, my deck had 20 cards only. And the Plot it displayed this time was... Up in Flames!!! We lost last round to win because my deck became without cards.

Other friends got a lot of angry with me :angry: . Lol, and that was the game that i wanted to show them the power of outlander deck, lol :P . I have just bought the new adventure Stewrad Fear.

Well, for me, the most dificult adventures are:

1. Laketown if you play in 3 players mode or more.

2. To Ithilien. Insane, No way, alone or 4 players!

3. Dol Guldur, if you play alone.

4. Flies and Spiders. You have to suffer a lot! With players or alone.

5. Cair Andros. 3 players or more.

Are you sure about Laketown? I had i game 3 players it was easy like hell......So we decide not to play this one anymore since it was to easy and if it easy is boring. Maybe we just was lucky?

Yes , we try to win at Laketown and never we can. A lot of locations are put on, and it is impossible to quest at finish.

5) The Steward's Fear: The Hills of Emyn Muil 2.0 (slightly better, but for me, not by much. theme isn't enough to promote it off the list).

Ahem, you can't be serious about comparing SF to HoEM! These are completely different quests. HoEM is all about questing AFAP. SF is about creating a strategy that allows you to make progress, defend against some of these nasty AtS enemies and to prepare yourself for each of the possible plots.

3. No Return to Mirkwood

Simply unplayable for solo players. One of the best opponents so far, but no time to fight it.

I just don't understand why people think this is SUPER hard solo and just stupid. I beat it with a Leadership Aragorn, Lore Glorfindell, Theodred deck 5/6 times. Now I did get some pretty lucky card draw not getting huge enemies most of the games, but if you don't get a big enemy, this quest is easy. Just quest 3-4 rounds, use cards to keep your threat low, and you win. I think of it as a "If you draw big enemy you lose, if you don't you win" and thats certainly how it goes for me. Its not that hard with the Lore cards now days to control not getting big enemies.

I think its quite fun solo. And its one of the best quests ever for multiplayer.

I'm judging the scenarios by the card pool we had when they were released and I played them a lot. To win RtM you have to build a deck that relies on threat reduction. Nowadays you can use Loragorn, but at the time the adventure was released he was still in the woods or some unknown village pub. Elrond's Counsel also wasn't out at the time RtM was released. Second, if you draw "Attercop, Attercop" you have basically lost the game. I had a dozen games or so in which I did all I could do to defeat the spider beast, but only managed to do so once, as my threat ran out in all of the other games. It's annoying to have such a challenging enemy but not being able to fight it.

My main problem with RtM is that the designer could have easily avoided the threat problem by adding an additional rule for solo players. " At the end of the turn the starting player raises his threat by X, where X is the number of players." RtM could have been such a great quest, but with its designer flaw it lost lot of its potential. That's why I call it a fail -not because the quest is that bad.

The only threat reduction I ever used when I was using a Leadership Lore deck (Without Loragorn) was 1 gandalf, and like I said I beat the quest 5/6 times. I'm glad that the rule is to raise your threat by 4 since it would be too easy otherwise. Makes you have to rush to thruanduil's palace as fast as you can, cuz if you stall, big bad enemies will get you. If you didn't have the huge threat raising for solo, you could just take your time defeating enemies and walk your way to the palace with your huge group of allies. I think RtM is a very good quest solo and multiplayer. It's much different solo, like how all the Mirkwood cycle quests were very different from each other.

5) The Steward's Fear: The Hills of Emyn Muil 2.0 (slightly better, but for me, not by much. theme isn't enough to promote it off the list).

Ahem, you can't be serious about comparing SF to HoEM! These are completely different quests. HoEM is all about questing AFAP. SF is about creating a strategy that allows you to make progress, defend against some of these nasty AtS enemies and to prepare yourself for each of the possible plots.

the enemies are a joke and very easy to deal with and the plots/villains have never been much of a problem with solid deck construction.

both quests are focused heavily on location clearing - which is somewhat dull.

note that I don't call them identical - I think TSF is a notch above THoEM - but only barely for me. it's an artificially slow quest - like THoEM due to all of the locations you must clear and the enemies pose little threat in most of the games I've played.

Edited by Dain Ironfoot

5) The Steward's Fear: The Hills of Emyn Muil 2.0 (slightly better, but for me, not by much. theme isn't enough to promote it off the list).

Ahem, you can't be serious about comparing SF to HoEM! These are completely different quests. HoEM is all about questing AFAP. SF is about creating a strategy that allows you to make progress, defend against some of these nasty AtS enemies and to prepare yourself for each of the possible plots.
I disagree with you - THoEM is about racking up enough location VPs to win and TSF is about cleaning 8 locations to pass the quest stages - I find that extremely similar.

the enemies are a joke and very easy to deal with and the plots/villains have never been much of a problem with solid deck construction.

both quests are focused heavily on location clearing - which is somewhat dull.

note that I don't call them identical - I think TSF is a notch above THoEM - but only barely for me. it's an artificially slow quest - like THoEM due to all of the locations you must clear and the enemies pose little threat in most of the games I've played.

I think SF is quite difficult quest....but sure if you buildup the deck against certain quest yes this is make whole game easy.

try to bulid up deck which is play again any quest. is much more challenge and interesting. Make a deck agaisnt specific quest is a bit boring a?

5) The Steward's Fear: The Hills of Emyn Muil 2.0 (slightly better, but for me, not by much. theme isn't enough to promote it off the list).

Ahem, you can't be serious about comparing SF to HoEM! These are completely different quests. HoEM is all about questing AFAP. SF is about creating a strategy that allows you to make progress, defend against some of these nasty AtS enemies and to prepare yourself for each of the possible plots.
I disagree with you - THoEM is about racking up enough location VPs to win and TSF is about cleaning 8 locations to pass the quest stages - I find that extremely similar.

the enemies are a joke and very easy to deal with and the plots/villains have never been much of a problem with solid deck construction.

both quests are focused heavily on location clearing - which is somewhat dull.

note that I don't call them identical - I think TSF is a notch above THoEM - but only barely for me. it's an artificially slow quest - like THoEM due to all of the locations you must clear and the enemies pose little threat in most of the games I've played.

I think SF is quite difficult quest....but sure if you buildup the deck against certain quest yes this is make whole game easy.

try to bulid up deck which is play again any quest. is much more challenge and interesting. Make a deck agaisnt specific quest is a bit boring a?

i've never built a deck for this quest and i don't typically build decks to beat particularly quests. i've played this one multiple times and it's always been "easy."

I actually find this quite interesting: that different quests seem to vary so much in how people find them in terms of difficulty. For myself, Steward's Fear was quite tricky, with the plots in particular giving me a really hard time, but honestly I've never found Into Ithilien, even before the errata, to be that nasty. Certainly not to the level that some find. I also find Massing at Osgiliath not so bad - but Battle of Five Armies, and even, for some reason, Watcher in the Water, destroy me.

I've wondered why this is: why does it seem that play style can so drastically effect this? It's really interesting to me that, for example, Dain and Glaurung see Steward's Fear so differently.

...but honestly I've never found Into Ithilien, even before the errata, to be that nasty. Certainly not to the level that some find.

same. I don't see why people think its crazy hard. Its really not that bad. It's hard, yes, but I can win it a fair amount of the time.

and even, for some reason, Watcher in the Water, destroy me.

If you keep getting shadow or tetencle shadow effects on thrashing tentacle, you whole party can be destroyed before long. Many times I play this quest and get thrashing tentacle first round and i attack it like 5 times and keep getting shadow or tentecles every attack so I have to deal loads of damage to my squad and I just cant do anything. Its quite annoying.