I wouldn't add a registered trademark symbol on a document like this. Another symbol would be fine. OP you retconned changes from the core book to the last beta update? Can you detail those because for all we know the rollback on those changes could be intentional.
There are only two instances I can think of where I purposely used the latest Beta version.
The first instance i am very confident of. It occurs in the Move Power Tree, in the first Control upgrade. In the Core Rulebook, it says that when you are moving objects fast, they deal damage equal to their silhouette multiplied by 10. The problem with this, of course, is that objects with a silhouette of 0 will deal 0 damage (0 * 10 = 0). So I noticed in the latest Beta notes that this was fixed to say that objects with a silhouette of 0 deal 5 damage, and objects of silhouette 1 or above deal damage equal to their silhouette multiplied by 10 as normal.
The really opened the gates for me as I realized there must be changes that got accidentally left out in the Talent Trees.
The second instance occurs in the Scholar Talent Tree. In the Core Rulebook on the top row to the far right is the Brace Talent, and on the bottom row to the far right is the Toughened Talent. In the latest Beta notes, these two Talents have switched places. This makes sense to me because I don't often see "Toughened" that far down the Talent Tree, especially when it only occurs once in the tree. I could be wrong on this one, but the Beta version makes more sense to me here.
Just checked Core Rulebook, and under the description for Control Upgrade (Pg. 284 under the power tree) it specifically states halfway down the paragraph "Silhouette 0 objects deal 5 damage, while other objects deal damage equal to 10 times their silhouette."
Also, in case you haven't noticed it while updating the Move tree previously, you have the description text for Influence in the Move Basic Power box.
Thanks for getting these updates done so quickly!
I'm glad it's in the description, but the tree itself doesn't reflect this.
Anyway, thanks for the correction on the Move tree. I originally did the Force Power stuff a while ago, and I evidently didn't proof read them enough. It has been fixed.