Balance of the Force. What do we think?

By player1041350, in Star Wars: The Card Game

It's also worth noting that the "set" information on the challenge cards is listed as "D01" and "L01," for Jerjerrod's Task and The Hunt for Skywalker respectively. Which means they are prepared to go into double-digits with the challenge deck lineup if it proves to be a popular format.

Something else I'm wondering is, where do they go from here? Will we be seeing new challenge decks every once in a while? It looks like we're only seeing Imperial Navy and Rebel Alliance, so will there be another box further down the line with Sith and Jedi challenge decks, where you have to keep Yoda hidden while he is hunted down, or where you have to recover the holocron before the Emperor and his Hands find it? Or something. This could either be very interesting or very boring. But I certainly don't think they could keep just these two challenge decks if they want the multiplayer thing to work. But given that they make it very clear that the challenge cards are not to be tournament-legal etc etc, I suppose it wouldn't be beyond the realms of possibility for further challenge decks to be released POD, to stop any major backlash from players who don't want to play multiplayer having to buy further Balance of the Force-esque deluxe expansions to just get the 36 'normal' cards.

As to the point of affiliations, it seems challenge decks don't need to worry about that - The Hunt For Skywalker appears to include cards that would normally be Jedi-affiliated, such as The Force Is Strong. But yeah, I'm sure we'll see more released stand-alone, either print-on-demand or as part of a Force Pack lineup. Personally I've always been more a fan of the criminal elements in Star Wars, so I'm hoping for one about capturing Han and deliving him to Jabba (Death Mark, let's call it), and maybe a light side version about escaping Jabba's Palace (the problem I see with this one is for it to make thematic sense, the dark side players would ALL have to run Scum decks).

Print on demand is very good format for these, because you don't mix these to other cards, so they can make more of them without worrying very much how many they are going to sell them. I supose that we will see some of these in normal way allso, but print on demandis more likely in the future. It all depnd on how well these will sell... These kinds of deluxe sets with normal and challenge cards will sell ofcourse....

I would buy the ones that come out from PoD. Like said above, no card mixing so everything is cool! I'd love to see a new challenge deck every 3-4 months on PoD.

ok the 1v3 thing might actually bring some of the people around at my lgs where they are not big on the objective set kinda card games, I my self love that there will be so much more we can do than just sit down and duel!. I can not wait to get this even if it is just for the challenge deck. I am however bothered that all the objective sets are limited and from what I read here some are dismal at best. so I hope they will still be running force packs for the core set still as well as for the expansion sets. I like to duel, I like to sitdown and play partners and I like the challenge of the 1v3 decks. it seems very versitle EXCEPT for limiting the objective sets. and if that will be my only complaint then well I guess FFG will have exceeded my expectations. and yes the challenge decks will get boring so I do hope they keep those coming as well but I have a very stupid question: is print on demand or (PoD) where you have to print them off yourself? or is it that they only print for those who order them? Seems like either way could be a big hassle since I drive a truck and may miss ordering in time to get an order for printing.

http://www.fantasyflightgames.com/edge_npm_sec.asp?eidm=59&esem=1&epmi=s

There's no order window. Half the point of print-on-demand is it never goes out of print. You order it, they print it, they ship it to you. Assuming FFG still exists and still has the license, you could buy your challenge decks 20 years from now.

But yeah, I'm sure we'll see more released stand-alone, either print-on-demand or as part of a Force Pack lineup. Personally I've always been more a fan of the criminal elements in Star Wars, so I'm hoping for one about capturing Han and deliving him to Jabba (Death Mark, let's call it), and maybe a light side version about escaping Jabba's Palace (the problem I see with this one is for it to make thematic sense, the dark side players would ALL have to run Scum decks).

A way around this would be to, like "The Hunt for Skywalker," base the deck on canon events that are not necessarily witnessed onscreen. I see the Smugglers and Spies challenge deck as being just that: some kind of smuggling operation. The dark side players take the role of Imperials or mercenaries: either way, they are attempting to block the trafficking of restricted materials and/or persons.

I can think of several "off-screen events" they could use for Challenge decks:

  • R2 and 3PO trying to avoid the droid bully in the gut of the Sandcrawler
  • the search for that mysterious noise those two Stormtroopers heard while guarding the tractor-beam controls
  • help Imperial janitor Fess Dollanta try and exterminate all of the trash compactor monsters in the Death Star
  • guard the Tauntaun herd from Wampas
  • C-3PO vs the Ugnaughts!
  • R2 and 3PO trying to avoid the droid bully in Jabba's palace
  • stop Bib Fortuna from buying and delivering new slave dancers to Jabba
  • trying to stay awake during the full briefing from Mon Motha/Ackbar, which must have been the most boring/idiot meeting ever (except for maybe the mission briefing in Act of Valor)

^ Lol. SO MUCH SARCASM.

Who is Mara Jade?

I'm kidding! I'm kidding! Put the lightsabers away!

In fact, I'm just about done re-reading the Thrawn Trilogy now, and I really hope that Thrawn shows up in one of the expansions or Force packs soon.

Okay I have read the previous threads and here is my understanding of the expansion (this is me trying to wrap my head around the expansion not contest what anybody put).

There are two pre built non customizable decks built for one of the two challenges one light one dark.

When doing 1 v 3. The 1 uses a challenge deck while the other 3 use regular decks. This is the only time a challenge deck is to be used.

In 2 v 2 use a regular deck not a challenge deck.

Included in the expansion are one objective set for each allignment that are limited use, ie only one per deck.

Is this right or have I got something wrong?

Correct, with the addition that the challenge decks can be played 1v2 (where the 2 use regular decks) as well.

I wonder if there are any rules stipulations that make 1v2 different from 1v3. Three opponents is a vastly different playing field than two, is it not?

Correct, with the addition that the challenge decks can be played 1v2 (where the 2 use regular decks) as well.

Thanks I get it now.

I wonder if there are any rules stipulations that make 1v2 different from 1v3. Three opponents is a vastly different playing field than two, is it not?

I would think the Challenge Decks are scaled for 3, and turn out to be quite difficult for 2, but not impossible. Though with enough "each opponent" abilities, it could be well scaled for both scenarios.

They could even do a Rebel vs Rebel deck and let you play as that guy with the radar gun trying to catch anyone breaking the speed limit while they leave Yavin IV.

They actually included this guy in Edge of Darkness! Yes!

They could even do a Rebel vs Rebel deck and let you play as that guy with the radar gun trying to catch anyone breaking the speed limit while they leave Yavin IV.

They actually included this guy in Edge of Darkness! Yes!

He's prolly checking ship tags. Inventory and the like.

They could even do a Rebel vs Rebel deck and let you play as that guy with the radar gun trying to catch anyone breaking the speed limit while they leave Yavin IV.

They actually included this guy in Edge of Darkness! Yes!

He's prolly checking ship tags. Inventory and the like.

Well HE better leave me and my wookies alone or else I will have them do a space walk and take apart his ship right from under his nose so my yt-1300 can get that spice over to tatooine. lmao!

His card action let's him Shield a unit. If that's the case, wouldn't it be more effective for the rebels to just give one of those doo-dads to every pilot and let them shield their own ship? Or could they only afford the one doo-dad? And if so, how helpful is it really when they're still in atmo? I'd think the shields would have worn off by the time they flew all the way to the Death Star.

Oh, maybe the shield is just in atmo in case an X-Wing hits a bird!

Shielding doesn't always literally represent a unit's deflector shields. There are many cards where this is obviously not the case. Blizzard Force AT-ST comes to mind. Instead, that card's Shielding represents either its durasteel armor (if played on itself), or its tactical use as a scouting vehicle, searching out the whereabouts of Rebel insurgents and relaying that data to the larger, slower AT-ATs whose pilots can then plan their assault accordingly.

I doubt FFG has been given a directive to create multiple versions of certain characters. I think it's just a case of wanting to create multiple versions of these super-iconic characters that can fit different decks and playstyles. They did the same with the Game of Thrones card game, where some characters have even 4 or 5 versions.

Also, Mara Jada was spoiled on the Balance of the Force sub-site, in case you didn't see it:

mara-jade.png

She's almost a DS mirror for Luke Skywalker, right down to the cost, health, force icons, even her ability. Only difference is she's less direct damage, but more versatile.

Micah

I wonder what happens if you commit her to the Force, then give her to your partner.

Presumably, she remains committed. I don't think they would give us someone who can commit each turn at no penalty, removing the Force card when she changes control "after" the turn ends.

Edited by MarthWMaster

That answer's actually already in the updated FAQ, indirectly:

(2.6) Force Cards and Control Change
If a player loses control (to an opponent) of a unit that is
committed to the Force, the Force card on that unit is
returned to its owner’s supply of available Force cards.

As you're not losing control to an opponent, looks like the Force card would stay with her.

So are you down a Force card, or does she take one of your partner's? If the latter, what if he's already used all of his? (Of course, that's working on the assumption that each player still has their own pool of Force cards. It's entirely possible that in team play, each side uses a shared pool of Force cards, which would make the whole question moot I suppose.)