Before I was just posting this on BGG and Troll and Toad's newsletter, but it seems like it gets posted here as well, so here it is.
Spring is in the air, and it is time for another Asylum pack. Asylum Pack #9, the third asylum pack in The Summons of the Deep cycle. Like the previous asylum packs it comes with 40 cards, ten singles, and ten others repeated 3 times. This asylum pack focuses on the combat struggle. It also with a nice mini poster, with the continuation of the story from the last asylum pack.
Let's see what is inside.
Agency:
Repo Man: Common| Character| Cost 2| Skill 2 | Combat Icon | Text: GOVERNMENT If you win a combat struggle at a story to which Repo Man is committed, instead of the normal struggle effects, take control of a support card controlled by the losing player.
Nice effect, not too expensive, but what if your opponent isn't running support cards? Seems like you'd want to scope out the meta before including this card in your main deck.
Dynamite: Common | Support | Cost 2 | Text: ITEM WEAPON Attach to an Agency character. ACTION: Discard dynamite from play to wound all charactrs committed to the same story as attached character.
Not a bad card to keep the riff raff away from the story you want to go to. Just make sure you're cannon foder is the only one there.
Miskatonic U:
Howard Ludvinski: Uncommon | Unique Character | Cost 4 | Skill 3 | Combat 2xInvestigation Icons | Text: ARTIST ACTION: Trigger a non-conspiracy story card in your won story pile. Shuffle it back into the story deck befre its effect resolves.
Hmm, the ability is powerful, but 4 casting cost for the character is light, plus the story cards available, may not be at all useful. It's definitely a hit or miss card, I doubt it'll see much play in a constructed format.
Academic Obfuscation: Common | Support | Cost 2 | Text: ATTACHMENT Attach to a story card. Opponents need 2 additional success tokens to win attached story.
This card could easily buy you another crack at a story that your opponent thought was his. The fact that is a support card though takes away some of the surprise. As a miskatonic card though, I'm not sure. Miskatonic seems to like to do the stories quickly, and if they don't finish the game quickly, an extra two tokens isn't going to slow down their opponent.
Syndicate:
Brazen Hoodlum: Common | Character | Cost 2 | Skill 3 | Combat Icon | Text: CRIMINAL Characters without a combat icon committed to the same story as Brazen Hoodlum do not count their skill.
This is a very nice card. Low cost, slows down the Miskatonic rush, and has a decent skill as well. I could definitely see playing this card in a syndicate deck.
Blackball Jim: Uncommon | Unique Character | Cost 3 | Skill 1 | Combat, Investigation Icons | Text: SORCERER RESPONSE: After you succeed at a story to which Blackball Jim is committed, drain one of your domains to drain an opponent's domain. If your domain has more resources attached than your opponent's place an additional success token on that story.
Well since the moment you finish stories, it is your opponent's turn, draining his domain doesn't seem like a big deal. The extra success token is nice though. It doesn't say may, so you can't choose not to drain your domain, which is a definite strike against this card.
Vengeful Mob: Common | Event | Cost 2 | Text: RESPONSE: After you lose a combat struggle, choose an opponent's character. If that character has fewer combat icons than all of your characters that are not committed to a story, wound the target character.
Well it's got a lot of conditions on the ability. Costs 2 which considering all the requirements on the card seem high. I'm not liking this card too much.
Nocturnal Scavenger: Uncommon | Character | Cost 2 | Skill 2 | Combat Icon | Text: MONSTER RESPONSE: After you win a combat struggle, pay X to choose and destroy an attachment card with printed cost X or lower.
Well this one seems pretty nice. Not too expensive, you don't have to hurt yourself to use it, unlike the above Vengeful Mob. It is potentially reusable, also usable on your opponent's turn.
Muddy Waters: Uncommon | Support | Cost 2 | Text: LOCATION RESPONSE: After a character enters a discard pile, exhaust Muddy Waters to exhaust a character.
Obviously this card goes great with Deep One Assault. Take out two defenders with one card could definitely win the game. The cost is pretty low, It is definitely on par with the old Forgotten Isle card.
Hastur:
Long-Dead Prince: Uncommon | Unique Character | Cost 1 | skill 1 | Combat Icon | Text: HIGH PRIEST TOUGHNESS +1 ACTION: If Long Dead Prince is wounded, return him to his owner's hand.
Wow, what a great card for Hastur. At a cost of 1 this can be played every turn to use as wound soaker from combat struggles. This is definitely going in a Hastur deck. Who would have thought there would be a decent Hastur card in a combat struggle oriented pack?
Infernal Obsession: Uncommon | Unique Support | Cost 3 | Text: MADNESS ATTACHMENT. Attach to a non-ancient one character. While attached, you gain control of attached character. (If Control changes again, discard Infernal Obsession from play.)
Another solid Hastur card. Taking control of a character at a cost of 3? Sounds pretty decent to me.
Yog Sothoth:
The Sleepwalker: Uncommon | Unique Character | Cost 2 | Skill 2 | Terror Arcane icons | Text: SERVITOR RESPONSE: After The Sleepwalker commits to a story, choose an opponent's character with a combat icon. That character cannot commit to the same story as The Sleepwalker.
A nice stopper for Ravager from the Deep, a solid two cost character with a terror icon, and arcane icon, and it can be searched for with Julia Brown.
Across Dimensions: Uncommon | Event | Cost 2 | Text: SPELL Play only if every character you control has the Yog Sothoth affiliation. ACTION: Until the end of the phase, each Yog Sothoth character gains X combat icons, where X is the number of Yog Sothoth characters in play.
A nice card for a mono Yog deck, but otherwise useless. I'm not a big fan of these one faction only cards.
Shub Niggurath:
Gibbering Soul: Common | Character | Cost 1 | Skill 1 | No Icons | TExt: UNDEAD RESPONSE: After Gibbering Soul is destroyed, search your deck for a shub niggurath character with a combat icon, reveal it, and place it in your hand. Then shuffle your deck.
A very nice search card, that doubles a chump block in a combat struggle. Unfortunately it must be a newly dead gibbering soul, as it still isn't immune to the horrors out there.
Ghoulis Thrill Seeker: Common | Character | Cost 3 | Skill 1 | Terror, Combat Icons | Text: MONSTER INDEPENDENT UNDEAD RESPONSE: After a character is wounded, ready Ghoulish Thrill Seeker.
meh. Not terribly exciting. Might be better if Ghoulish Thrill Seeker had Toughness himself.
Eat the Dead: Common | Support | Cost 1 | Text: ATTACHMENT Attach to a character you control. RESPONSE: When attached character is destroyed, attach it and Eat the Dead to any domain you control as resources.
Interesting card. Played right it could give a big advantage, Having two more resources than your opponent is pretty powerful. I like this card, and I think it will see play.
Neutral:
The Cornered Man: Uncommon | Character | Cost 4 | Skill 4 | 3xcombat Icons | Text: INVESTIGATOR TOUGHNESS +2 HEROIC DISRUPT: After you win a combat struggle in which The Cornered Man participated, wound the Cornered Man to immediately resolve another combat struggle at that story.
This looks like a pretty decent card. Could fit well with Miskatonic giving it a much needed combat boost, or with the Agency, to make the combat struggle pretty deadly.
Secret Stiletto: Common | Support | Cost 1 | Text: ATTACHMENT WEAPON Attach to a character you control. DISRUPT: After you win a combat struggle by at least 3 icons at a story to which attached character is committed, pay 2 to choose and wound a character controlled by the losing opponent.
It's an attachment, but the ability is really nice. Goes well with The Cornered Man from above.
Antediluvian Dreams: Common | Event | Cost 2 | Text: Play during your story phase, before characters are committed to stories. ACTION: Resolve an additional combat struggle at all stories this phase.
Well the card the asylum pack is named for. You'd think it'd be decent. I'm not terribly excited by this one, no surprise factor due to having to play it before characters are committed.
Ask Questions Later: Uncommon | Conspiracy| Cost 2 | Terror Combat Combat Arcane investigation struggles | Text: CONSPIRACY If you win this conspiracy, you may wound all characters in play.
Wow, this is nice conspiracy, and if played in the right deck could do some serious harm to your opponents.
Another Asylum pack is done. I think Hastur got the most love in this pack, with both of their cards being awesome. Their are some other decent cards, but overall this pack seems slightly weaker than Horror Beneath the Surface.
We get no credit for our work or ideas, what we send is largely ignored, but they want to keep it secret so they can use our work later. Seems fair.