Hello to all,
I have gathered a group and have run the adventure in the Beginner Game, as well as the In the Shadow of a Black Sun module from Free RPG Day.
One thing that caught my attention was that one of my players, having played the Wookie in the Beginner adventure pointed out that he thought the game's Difficulty for Engaged Melee and Brawl attacks was rather unfair, as it made it much more easier to shoot someone at a short range than to slash them with a vibroblade.
I thought about it and decided to wait and see.
In the Black Sun module, this Difficulty seemed to have been downgraded to that of an Easy check and I ran the game with it.
When my core rulebook was delivered last week, I found myself surprised that it was again at "Two Difficulty die"!
After doing some research on this forum, I found out that the "Easy" check on the Black Sun table had been probably an error, which led me to ask of you:
Is there a reason you see for this Difficulty for being at two die? Is the game deliberate in favoring blaster fights or are melee attacks balanced in any other way?
What are your thoughts? I have zero experience running the Core game or the Beta one and would like to hear if you had trouble with that melee difficulty