Thinking about getting this

By lightofhand, in Star Wars: Edge of the Empire RPG

Some people just find it easier to deal with a pass/fail system. I get that. Narrative systems can take some getting used to. If its not for you and you prefer d20 in some form, then stick with what works for you. And to equate this to an mmorg? Really? I would equate a d20 system like D&D or Saga more to an mmorg before this system. The variety of results in a roll of the dice alone makes this so not like an mmorg. Mmorg's are decidedly pass/fail.

Personally I am enjoying this dice mechanic and system.

For instance, if your PCs are being interrogated by a local police officer, you don't need to worry about how the guy's Wound Threshold or ranks in Ranged (Light), just his Presence, Willpower, Cool, and Coercion so that he can interrogate the PCs while having some measure of defense against attempts to lie to him.

HA! You obviously haven't played with my aggressive group...

For instance, if your PCs are being interrogated by a local police officer, you don't need to worry about how the guy's Wound Threshold or ranks in Ranged (Light), just his Presence, Willpower, Cool, and Coercion so that he can interrogate the PCs while having some measure of defense against attempts to lie to him.

HA! You obviously haven't played with my aggressive group...

Then perhaps give him a few ranks in Medicine (for the sedatives) and use restraints on the obviously dangerous individuals.

Every character starts with 500 Credits if they don't take on any obligation at all at character creation. You can totally take on 20 Obligation and get almost 10,000 credits for starting equipment, or extra experience to pump into your character.

Not if there are more than 2 PC's, you can't!

You're limited to no more than doubling the starting obligation, and further, you can't take any given option more than once.

(Page 40, right col, just below the illustration.

Thus maximum starting cash is Cr4000... Cr500 base, +5 Ob for +Cr1000, and +10 Ob for +Cr2000.

In a 2 player or 3 player game, each can thus start with Cr4000 (as the +15 Ob won't exceed personal start). In a 4-5 player game, maximum starting ob is 10, so no one starts with more than Cr3000

In a 6+ player game, no one can start with more than Cr 1500.

I actually like the dice mechanic. It's different, refreshing, and it gets my players more involved.

The only main gripe myself and half my players have is the whole Jedi/Force system. Yes....I don't want this to become one of those threads, but I do have players that like to play Jedi PC's right out of the gate. And my preferred setting is the Old Republic.

I am looking forward to Force and Destiny however....2015 can't get here fast enough....

But d20 as a better dice mechanic? Meh....I'm rather tired of d20 dice systems.

Honestly, though, you'll figure out very easilly that the adversary are really easy to create. The main ones included can easilly be used (same stats) for a different adversary.

And, contrary to D&D, you may use the same adversary over and over again, in different context, and it's still refreshing. Moreover, you'll find a couple extra adversary in the Fan-based post, if you need more.

This is very much the truth.

GM Chris explained during an Order 66 podcast (prior to their formal transition to Edge of the Empire) that for a one-shot he ran for some friends, he'd put the usual amount of work into creating NPCs that he'd been used to doing for Saga Edition (a d20-based game). Come to find out, that for most instances, in EotE it's pretty easy to eye-ball what stats an NPC needs for a given encounter, and just worry about those and forgot about the stuff that doesn't apply.

For instance, if your PCs are being interrogated by a local police officer, you don't need to worry about how the guy's Wound Threshold or ranks in Ranged (Light), just his Presence, Willpower, Cool, and Coercion so that he can interrogate the PCs while having some measure of defense against attempts to lie to him.

To be fair though you *can* just make up stuff as well in Saga (or any d20 system but it's much easier in Saga than other D20 games I've played as Defenses are more streamlined). I think this approach is less common in d20 games because it's an expectation that NPCs will be fully stated out. I know that as a GM running a Saga game I have the tendency to feel like I need to stat everything out or have NPC which perfectly fit my concept instead of using an NPC stat block in one of the books but I'm a little OCD this way. I'm trying to break from this mold more and just use what's available or make up what I need on the fly.

I think it's great though when systems like EotE actively encourage this approach.

I love the dice mechanic! No more waiting 5 minutes for my turn only to, "Swing and a miss! Next." At least my action will do something to the story and that is what it is about for me. Failure and a despair! "Well, this will be fun..."

That's a good point.

I love and still play Saga. In Saga there's nothing in the rules that prevent players from narrating their actions and the GM responding to it (in fact Saga play examples encourage this sort of thing) but this doesn't seem like a common practice (it certainly isn't at my table). It's good to see a game where that sort of narration is a mechanic in the game.

I'll be (hopefully) playing my first game of EotE tomorrow (the basic set adventure) and I'm excited to see how it plays out.

Right now one of my biggest hesitations in switching the current Saga game I'm running over to EotE is lack of official support for the era I'm playing in (Old Republic) and the sheer number of options available to me in Saga.

Right now one of my biggest hesitations in switching the current Saga game I'm running over to EotE is lack of official support for the era I'm playing in (Old Republic) and the sheer number of options available to me in Saga.

Yep, you might have to wait a bit for an Old Republic-style of game.

As for options, I've seen several people say it, but I think it's a misinterpretation. EotE is loaded with options, and more importantly, has far more achievable options. My frustration with every D20-based game is even though there are a ton of options, your character can only pick only a small selection of those options. A 20th level Jedi only has a few Feats, Talents, Force Masteries (or whatever they're called), etc. In the end you get a Yoda who can't really do what he's supposed to be able to do. It's a failure of the levelling system that favours combat over everything else. (And I won't go into it much, but I absolutely despise the Force Power deck as a way of dealing with Force usage, that was the first thing I turfed and change in my house rules.)

In contrast, in EotE with enough XP you can buy into any specialization, get the Talents you want, build the Skills you want, etc. It takes away the arbitrary boundaries and allows for a more well-rounded character tweaked just how the player wants.

Right now one of my biggest hesitations in switching the current Saga game I'm running over to EotE is lack of official support for the era I'm playing in (Old Republic) and the sheer number of options available to me in Saga.

Yep, you might have to wait a bit for an Old Republic-style of game.

As for options, I've seen several people say it, but I think it's a misinterpretation. EotE is loaded with options, and more importantly, has far more achievable options. My frustration with every D20-based game is even though there are a ton of options, your character can only pick only a small selection of those options. A 20th level Jedi only has a few Feats, Talents, Force Masteries (or whatever they're called), etc. In the end you get a Yoda who can't really do what he's supposed to be able to do. It's a failure of the levelling system that favours combat over everything else. (And I won't go into it much, but I absolutely despise the Force Power deck as a way of dealing with Force usage, that was the first thing I turfed and change in my house rules.)

In contrast, in EotE with enough XP you can buy into any specialization, get the Talents you want, build the Skills you want, etc. It takes away the arbitrary boundaries and allows for a more well-rounded character tweaked just how the player wants.

In general I prefer point buy systems over class based systems for the reasons you mention but I don't think this really gets you away from an overabundance of options. As more FFG Star Wars books come out there will be "too many" good options to realistically tap into. I also think Saga does a great job of capturing the feel of Star Wars and of using the Force (but I can see why you wouldn't care for it). I also think Saga does a great job of allowing for more well-rounded characters - especially considering it is a d20 system - by making multi-classing an easy and beneficial part of the system. Certainly it's not as smooth for precise character creation as a point buy system but it's good. Of course this isn't to say the EotE can't also capture the feel of Star Wars but I have a lot more experience with Saga and was really impressed with it - my exposure to EotE is just beginning and I'm keeping an open mind.

Right now one of my biggest hesitations in switching the current Saga game I'm running over to EotE is lack of official support for the era I'm playing in (Old Republic) and the sheer number of options available to me in Saga.

This is the biggest thing that's stopped me from advocating a system switch in my current game as well. We're playing a campaign inspired by the book 'Allegiance'. It's very heavy on the military aspect of things, because we all started as good, loyal stormtroopers. We've just been betrayed by a power-hungry Imperial and have had to flee. If Age of Rebellion were out already, I suspect we'd had at least discussed the transition.

Of course, our game started about 6 months ago, so we'd would have had to have used the Beta rules at the time if we had wanted to use EotE for the game, and it's risky to switch systems mid-stream in any campaign.

yes, best to finish the current campaign and then start fresh with a new system (at least IMO).

Do you as a GM want/need your players to start with more credits/skills/experience/equipment? Then give it to them.

You can start them out with their own personal Star Detroyer if you want to. It's your story. The game is just a tool to help you tell it.

As for the dice, after finally getting a chance to run a session I love the dice system.

I also think Saga does a great job of allowing for more well-rounded characters - especially considering it is a d20 system - by making multi-classing an easy and beneficial part of the system. Certainly it's not as smooth for precise character creation as a point buy system but it's good.

Yes, the multi-classing certainly made it more viable. Don't get me wrong, I had a lot of fun with Saga, but I'm betting once you get a couple of sessions in, you'll be sold (campaign setting issues aside...).