Seals and Actions as Block

By B-Rad1234, in UFS Rules Q & A

Antigoth, you're right, I'm not particularly comfortable with this ruling. But I'm not trying to change anything, I'm trying to understand the logic behind it. This is purely an intellectual pursuit for me. Nothing you've told me is wrong so far, I'm just asking a different question to the one you're answering.

At present I'm trying to determine exactly how much of the consequences of blocking are contained within the blocking effect. Does it include the damage being reduced to 0 if fully blocked, and reduced to half if partially blocked or if the throw keyword is involved?

There aren't any fancy reprocussions from this.

Blocking is what it is.

It just happens to be possible to negate it.

Don't over-think it.

Cascade said:

Antigoth, you're right, I'm not particularly comfortable with this ruling. But I'm not trying to change anything, I'm trying to understand the logic behind it. This is purely an intellectual pursuit for me. Nothing you've told me is wrong so far, I'm just asking a different question to the one you're answering.

At present I'm trying to determine exactly how much of the consequences of blocking are contained within the blocking effect. Does it include the damage being reduced to 0 if fully blocked, and reduced to half if partially blocked or if the throw keyword is involved?

Block effect is generated in the Block Step.

Damage effect is generated in Damage step.

The "consequences of blocking" that you are referring to are contained within the damage step, which is actual phase of the attack sequence, which is generated from the effect of playing an attack as a form.

The only ramifications directly trigged in the block step, as a result of successfully creating a block effect is response cards that trigger "when your opponet successfully blocks."

Sorry, but just for clarification: SoC can only negate a block if the blocking player is playing an Action Card to block with, correct? SoC just doesn't negate Blocks on any cards does it?

Yes, since they cancel the effects of Action cards, in the case of blocking, the effect is blocking, so they cancel it. Other cards used as block have an effect of blocking, but SoC and KFT only stop action card blocks, as per their card text.

Wow. That's just dumb.

Not disagreeing with the ruling, mind you. Just commenting on how powerful those cards have just become thanks to this ruling. Wow. Just. Wow.

RockStar said:

Wow. That's just dumb.

Not disagreeing with the ruling, mind you. Just commenting on how powerful those cards have just become thanks to this ruling. Wow. Just. Wow.

Feel free to disagree with the ruling. I've been doing it for the past 3 days lol.

RockStar said:

Wow. That's just dumb.

Not disagreeing with the ruling, mind you. Just commenting on how powerful those cards have just become thanks to this ruling. Wow. Just. Wow.

That's not exactly a new ruling. I don't remember the first time I heard it, but I'm pretty sure that it's been around at least as long as I've known about CoS.

RockStar said:

Wow. That's just dumb.

Not disagreeing with the ruling, mind you. Just commenting on how powerful those cards have just become thanks to this ruling. Wow. Just. Wow.

They haven't "become" anything, most playgroups noticed their ability to do this since they were released, partly based on the fact that the card "Power of the Edge" back in set 1 was able to do exactly the same thing.

And note that KFT's "OMG POWER that it has now" is partly diminished by the fact that it's one of the cards that can be negated when you play it as a block.

But it's not like KFT's +5-6 speed didn't effectively do the same thing anyway...

People have such strong reactions to stuff without even considering it sometimes. It's really nothing major at all.