So I just got Stars of Inequity just in time to start a campaign for a new group. So far I've found it to be the most useful supplement I've purchased! I've so far created a three star cluster for the explorers to colonize, which is going to have a young unknown civilisation on the verge of extinction from an ork invasion. Now I've got a few questions regarding the orks.
Now my first thought was the unknowns habited 2 of the 3 (just barely colonizing first, and well into second. no idea of xenos so no defenses) with the orks completely controlling the third. Question being how strongly should the orks control be without being too much for lvl 1-2 explorers to handle? I was thinking a full waaagghh moving to town, to just becoming voidfaring enough to make it to next star, or even just a rok or two making it to the unknowns 3rd star colony, thus destroyed quickly, giving the orks new supplies and tech to help take out the second.
Secondly, if an explorer ever decided to try socializing with orks, obviously not a whole waaagggh, how would or could this ever happen? its possible because its happened, but what ork ever doesnt just attack right away? especially orks that dont speak gothic. Since there are orks that do speak it they must habve learned it and it seems even less likely an ork would communicate with someone it cant speak with. any ideas here?
Thirdly, something I might just save for a different xenos race, I've always had the idea of an aquatic voidfaring race, with ships full of water, fishbowl Esq colonies, what have you. Has anyone tried such a thing? how did you do it and how did it work out?
oh and resource creation. if you roll 2 industrial metals, do you tend to add them or have them be 2 separate types of resources? any other elaborating would be welcome. I havent even got to colonization part of the book and thats the part I'm most excited for.
any other questions regarding the campaign, systems etc let me know