I would like to start this post by emphasizing that I love this game. Having played both Decipher's and Wizards' respective takes on the license, I strongly prefer Star Wars: The Card Game over either of them, and just as strongly wish for it to continue.
That said, in true Star Wars fashion it's the little things that bug me the most about the game. I've mentioned a few of them on this forum, but for the first time I'm just gonna list them all in one place, going point-by-point and explaining things when necessary. Finally, I will close with some last comments about why I'm doing this and what my overall feelings are about the game in light of these little problems. Now, without further ado:
- Thematics/Gameplay: Red Five may not perform a Trench Run. (The involved objective sets preclude one another from existing in the same deck due to conflicting affiliation requirements.)
- Technical: Red Five and Red Two should not be italicized, as they are the pilots' callsigns, not their ships' designations. (Fixable in future printings, provided FFG is aware of the issue, and I imagine that they are, since the problem does not return with Rogue Three in The Desolation of Hoth.)
- Thematics/Gameplay: I can't have my A-Wing perform a Heroic Sacrifice against a Star Destroyer of any kind, let alone the Executor as is done in the film.
- Artwork: The second Death Star should not appear on a card called "Death and Despayre," as Despayre is destroyed (by the first Death Star) before work on the second Death Star has begun.
- Artwork: The planet shown on A Dark Time for the Rebellion is clearly Endor, despite it being a Hoth card.
- Gameplay: The "0" on the Death Star Dial cannot, under any circumstances, reappear after the game has begun, since all effects that decrease the dial do so "to a minimum of 1."
- Thematics: Cards in the same objective set frequently depict iconic moments from drastically different points in the canon. I recognize that they are presenting a "timeline neutral" view of the saga, but they are doing so in a way that prevents Nedly players like myself from theming our decks in any distinguishable way. If I wanted to, say, build a deck around Luke's first exposure to the Empire, and the Rebellion fighting it, I couldn't use Don't Get Cocky (ANH), because doing so forces me to add a Hoth objective (ESB), a world the Rebellion flees to under the leadership of Commander Skywalker.
Those are all the problems I can currently think of, but I think that the forum is now such that I can add any that come to mind later. I'm posting the issues I'm having simply to get them off my chest, and also to let any others who may share them know they are not alone. I must reiterate, though: these problems are not enough to diminish my enjoyment of what is a very good game overall. This remains my favorite interpretation of Star Wars in card form, and I sincerely hope neither FFG nor Disney has any intention of cutting its lifespan short. Anyway...Just Bugs Me.
Edited by MarthWMaster