Hi there, apologies if this has been asked before. I attempted a search, but could not find an answer in the forums.
Recurring credits (in this case, lets reference Cyberfeeder)
Any recurring credits a player spends are replaced on their host card at the beginning of that player’s turn.
(Rules of Play, p22)
player only replaces recurring credits up to the number listed on the card when his or her turn begins.
(FAQ, p2)
My question is does credits recurring trigger in 1.2 along with other "beginning of turn" abilities, and if so, do I choose the order that this ability is triggered?
When one or more abilities have the same timing trigger or can be triggered at the same time, each player chooses the order his own abilities trigger .
(Rules of Play, p22)
To give a real life example:
if I have a Cyberfeeder in play, with it's credit still in place, and Darwin, am I able to control the order in which Darwin and the "recurring" part of the Cyberfeeders credit trigger?
Can I use Cyberfeeder's recurring credit to pay for Darwin at the beginning of my turn, and then replace it, as I replenish recurring credits?
Thanks ahead of time for any help!
Edited by bushymark