Varius said:
My divination psyker with a scoped silenced hunting rifle can end most people before they know they are in a fight.
Camouflage, Wall Walking, White Noise, Prenatural Awareness, Far Sight, and Precog. Strike. mmmmm
BS 40ish + 10 aim + 10 accurate + 10 red dot + 10 Short Range (if within 75 meters 2.5x the range of a pistol) + 20 Precog. Strike = I cant miss And an average roll will give me 3d10+3 damage with 3 pen. Even a called head shot with no talents pretty much always hit.
Though I REALLY want a Nomad from the IH
so are you saying all of those powers at once? just wondering how you avoid the perils of the warp?
Huh? Oh no, they are just the perfect sniper powers, making it so you can pretty much get in anywhere to set up, and act as your own spotter with far sight and awareness.
I was able to keep up camo and pre. awareness together for most of my last game, and used invocation if I really needed another power for a turn.

Never mind then. I never had the misfortune of experiencing that side of rpgs. And instead of my previous statement I submit to you good sir this in reply.
