Crazy awesome weapons your party/team uses

By Turpin, in Dark Heresy

I know alot of people think of crazy weapons combos, I was using Dueling Las Pistols with Hot-shot charges on my Gunslinger for some time before I got bolt pistols. My friend who plays a Assassins uses two hack shot guns with pistol grips, melee attachments, and red dots and inferno rounds. And our guardsmen uses the spike gauntlet and boots (best quality) lethium (I think) edged and uses all his frenzy skills.

SO what crazy weapons does your team use?

You can't use a hot-shot charge (or a overcharge pack) in a Dueling Las, it actually says so in the descriptive text.

But to add something to the thread, my assassin uses a Power Fist and Lightning Attack; 2d10+6 with a Penetration of 8 three times each round . And after getting my fist strenght advance I'll be able to make that 2d10+8 instead. It's pretty destructive.

xenobiotica said:

You can't use a hot-shot charge (or a overcharge pack) in a Dueling Las, it actually says so in the descriptive text.

But to add something to the thread, my assassin uses a Power Fist and Lightning Attack; 2d10+6 with a Penetration of 8 three times each round . And after getting my fist strenght advance I'll be able to make that 2d10+8 instead. It's pretty destructive.

hmmm...our guardsman picked up a powerfist and is throwing 2d10+12E Pen 8 (only twice a round though, just swift attack, not lightning), but he wants to switch back to his mono-axe.

DocIII said:

hmmm...our guardsman picked up a powerfist and is throwing 2d10+12E Pen 8 (only twice a round though, just swift attack, not lightning), but he wants to switch back to his mono-axe.

Really? Has he given a reason why? Even if the axe is of best quality, it'll only do 1d10+8 with a Penetration of 4. Sure, he'll get +10 to his WS but that doesn't really make up for the loss of damage in my book. What am I missing?

Its a rather massive 2 handed axe that technically falls under the great weapon stats. If I remember correctly he'll end up with 2d10+7R Pen 4 (still less than he does with the powerfist, but more than a one handed axe). But damage/stats have nothing to do with it. He just likes his axe.

Another member of our cell has a hellgun he took off of a navigator's guard he killed. It saw him through some really crazy ****, and now he won't use anything else (unless sent undercover and not allowed to take it with him). He named it Havoc and had the name engraved on it. I think it's his best friend (along with the knife he keeps in the hidden cavity in his chest).

Haha, ok. I suppose a great axe can be a more menacing look, but I rather like the image of my assassin with a power fist. It's appropriately violent yet subtle.

For crazy stuff that players have done. A mono edged pair of lathe bolos knives. That's 2d5+4 pen 7, on top of that he was a moritat so all the attacks had the Tearing quality.

The sheer number of times he rolled for righteous fury was insane. Nasty sad.gif

Hmmm let me see. My Asassin is a sniper / metallican gunslinger, and he's got a few guns. His first and probably favorite is his blessed best craft long las with regular paks and hot shots. Next, he dual wields a boltgun and a boltpistol (his main arm is cybernetic and grants him the ability to effectively use a 2 handed gun in one hand). Last, if things really get dicey, and somebody has to be hamburger, he's got a combat shot gun.

Zarkhovian_Rhythm said:

For crazy stuff that players have done. A mono edged pair of lathe bolos knives. That's 2d5+4 pen 7, on top of that he was a moritat so all the attacks had the Tearing quality.

The sheer number of times he rolled for righteous fury was insane. Nasty sad.gif

Personally, I wouldn't allow a Lathe Blade to have the mono upgrade. The descriptive text says that Lathe Blades have paper thin edges, and I don't think a mono upgrade could top that. I know it says mono weapons have "superfine" edges, which by wording might sound more impressive than "paper thin", but still, it doesn't sit right with me.

xenobiotica said:

Zarkhovian_Rhythm said:

For crazy stuff that players have done. A mono edged pair of lathe bolos knives. That's 2d5+4 pen 7, on top of that he was a moritat so all the attacks had the Tearing quality.

The sheer number of times he rolled for righteous fury was insane. Nasty sad.gif

Personally, I wouldn't allow a Lathe Blade to have the mono upgrade. The descriptive text says that Lathe Blades have paper thin edges, and I don't think a mono upgrade could top that. I know it says mono weapons have "superfine" edges, which by wording might sound more impressive than "paper thin", but still, it doesn't sit right with me.

I completely agree with that. I was inexperienced originally when he created that.

i have a noble with a best quality Armigedon and man stopper rounds a red dor and silencer. 1d10+5 pen 3 and best quality. he wont get rid of it for a bolter as he loves it so much.

I also have a guard women that has the Chain of Viruos Fury which is d10+2 balanced tearing and if you get two dot gives you the flame and a further 1d10+4 pen 3

Investigator Spleen said:

i have a noble with a best quality Armigedon and man stopper rounds a red dor and silencer. 1d10+5 pen 3 and best quality. he wont get rid of it for a bolter as he loves it so much.

I also have a guard women that has the Chain of Viruos Fury which is d10+2 balanced tearing and if you get two dot gives you the flame and a further 1d10+4 pen 3

The Armageddon's damage is 1d10+4, the errata changed it.

xenobiotica said:

Investigator Spleen said:

i have a noble with a best quality Armigedon and man stopper rounds a red dor and silencer. 1d10+5 pen 3 and best quality. he wont get rid of it for a bolter as he loves it so much.

I also have a guard women that has the Chain of Viruos Fury which is d10+2 balanced tearing and if you get two dot gives you the flame and a further 1d10+4 pen 3

The Armageddon's damage is 1d10+4, the errata changed it.

The so and so. the player read the errata last night and idid not tell me and i missed that bit of it... thanks xeno. will get him with that next week

xenobiotica said:

Haha, ok. I suppose a great axe can be a more menacing look, but I rather like the image of my assassin with a power fist. It's appropriately violent yet subtle.

Haha, really? I've never thought of a power fist as subtle!

Anyway, the players in my game came up with some pretty cool signature weapons. There's noble adept that uses a tower shield and a Catechist stake-crossbow and recoil glove. He was originally a sort of witch-finder, complete with wide hat and long coat. But now he's a horrible mutant sorcerer who sold his soul to a daemon.

And his bodyguard, scum from a post-apocalyptic world who uses a steam-drill, a pair of hecuters, and occasionally his punch-daggers.

The guardsman just uses anything he can get his hands on, and the psyker doesn't tend to need his weapons much.

spaceratcatcher said:

Haha, really? I've never thought of a power fist as subtle!

Yeah, I ddin't explain that so well, I meant that compared to a great axe my assassin could easily conceal the fact that he has a power fist simply by holding it under his cloak. Won't work in the long run or under close inspection, but if done right he can surprise some people, some of the time.

xenobiotica said:

spaceratcatcher said:

Haha, really? I've never thought of a power fist as subtle!

Yeah, I ddin't explain that so well, I meant that compared to a great axe my assassin could easily conceal the fact that he has a power fist simply by holding it under his cloak. Won't work in the long run or under close inspection,

...or when he turns it on. Disruptor fields make a distinctive noise....and light....and the smell of ozone.

And don't forget the backpack power supply needed if the fist is not hooked into power armour.

DocIII said:

...or when he turns it on. Disruptor fields make a distinctive noise....and light....and the smell of ozone.

And don't forget the backpack power supply needed if the fist is not hooked into power armour.

Indeed, that's why the power supply is concealed inside a standard backpack. And having it turned on without using it is just a waste of power anyway. There wasn't any information concerning the size of the power supply so my GM ruled it an acceptable sollution.

EDIT: just for fun, you might get away with a turned on power fist in a flower garden on a sunny day with lots of people around. The sun negating the light, the people negating the sound, and the fact that ozone smells faintly of pelargoniums, commonly called geraniums, negating the smell. =)

Theres always a metalician gunslinger with 2 recoil gloves, and 2 tranters .54 with red dot and fire selector. So you can with +2 damage or +1 pen.

I mean no demon is gonna live long through when facing dual shot from 2 such guns, i mean its 2d10+18 since most demon and toughness xeno dont have armour.

The 2d10+18 is each gun firing 1d10+5+2(mighty shot)+2(dum dum)=1d10+9

My divination psyker with a scoped silenced hunting rifle can end most people before they know they are in a fight.

Camouflage, Wall Walking, White Noise, Prenatural Awareness, Far Sight, and Precog. Strike. mmmmm

BS 40ish + 10 aim + 10 accurate + 10 red dot + 10 Short Range (if within 75 meters 2.5x the range of a pistol) + 20 Precog. Strike = I cant miss And an average roll will give me 3d10+3 damage with 3 pen. Even a called head shot with no talents pretty much always hit.

Though I REALLY want a Nomad from the IH

Sarius said:

Theres always a metalician gunslinger with 2 recoil gloves, and 2 tranters .54 with red dot and fire selector. So you can with +2 damage or +1 pen.

I mean no demon is gonna live long through when facing dual shot from 2 such guns, i mean its 2d10+18 since most demon and toughness xeno dont have armour.

The 2d10+18 is each gun firing 1d10+5+2(mighty shot)+2(dum dum)=1d10+9

That is vicious! A small point though: the recoil gloves are not necessary. I mean if you have a strength bonus of 3 or less the Tranters counts as basic weapons, in which case you can't use dual shot, and if you have a strength bonus of 4 or more you can handle them one-handed wihtout recoil gloves.

EDIT: oh, and why does the Tranter have the Unreliable trait when it specifically says in the descriptive text that it jams on 94-00? I mean just writing the trait in the table won't make people read the descriptive text, neither will not writing it, so why not just put "see text" or something in the table instead? Some people probably missed reading about it and treats it as if it jams on 91-00. Oh, well.

its proberly only have unreliable even tough making the gun good quality will only increase it to normal jams. thats how i see it.

and the recoil gloves are to prevent it from counting as a basic weapon.

Sarius said:

its proberly only have unreliable even tough making the gun good quality will only increase it to normal jams. thats how i see it.

and the recoil gloves are to prevent it from counting as a basic weapon.

That's a good point, I forgot about that, but I still think a "see text" or "see p. XXX" would be a good idea since several weapons have special rules that you can only learn by reading the texts.

But the recoil gloves doesn't make a basic weapon count as a pistol, it only eliminates the penalty for using a basic weapon with one hand. And as long as a weapon counts as a basic weapon, dual shot is not possible.

thats when the gm say a pistol counting as basic but wielded as a pistol is a pistol.
it does more or less already have the upgrade called extra grip or pistol grip.

or you could just go for carnodon insted 1 less damage but with accurate insted of unreliable and a higher rate of fire.

True, in the end, with the rules not specifically mentioning how to handle this situation, I suppose it'll be up to each GM how to handle it. I just go by the wording and it more often than not works well.

I never gotten a handle on whether or not semi- or full-auto was possible with dual shot. Can't find anything about it. And if so how would toughness work, would it be deducted from every hit from one pistol but not the other, or?