This deck is designed to turn Aragorn lore into a 5 willpower, 6 attack, 6 defense, and 8 hit point powerhouse that can ready for every phase. The King has Returned.
Here is the deck:
Heroes:
Aragorn lore
Glorfindel spirit
Balin
Allies: (9)
Arwen x3
Master of the Forge x3
Gandalf x3 OHaUH
Attachments: (35)
Dunedain Mark x3
Duendain Warning x3
Celebrians' Stone x2
Sword that Was Broken x2
Unexpected Courage x3
Miruvor x3
Steward of Gondor x3
King under the Mountain x3
Narvi's Belt x2
Light of Valinor x3
RIng of Barahir x1
Healing Herbs x3
Asfaloth x2
Burning Brand x1
Protector of Lorien x1
Events: (6)
Elrond's Counsel x3
Daeron's Ruins x3
Total 50
Strategy:
Card draw from King Under the Mountain, Master of the Forge, and Deron's ruins is really important. I look to have one of the first two in my opening hand. With KIng under the mountain and Deron's Ruins you need to keep track of what attachments you are discarding. You want to avoid discarding the last of only copy of an attachment if you have not played it yet.
Steward of Gondor goes on Balin to pay for the pricy leadership cards and use his shadow replacement ability. Later in the game you can put Burning Brand on Aragorn to shut down shadow cards once and for all. Narvi's Belt will help Balin spread those resources around. Early on he will also become your main defender so the Dunedain Warning's go to him.
All copies of Unexpected Courage go on Aragorn. By mid game you can pay resources from Balin to give Aragorn the Duendain Warnings and Glorfindel can give him some Duendain Marks. Early on it is better to give the Dunedain Marks to Glorfindel since he will be ready with LoV after questing to attack.
Aragorn will also get all copies of Miruvor to use, and Healing Herbs will be useful to heal any characters with damage. Protector of Lorien for that extra will power push of defense bonus
Arwen will give her defense bonus to Aragorn as well, but early on it will go to Balin.
Gandalf Provides extra will power and more attack strength to kill boss enemies.
By mid to late game you can quest for 20 every turn, and defend a 6 attack enemy without worry of shadow, and attack for 13.
Alternatively, you can just keep the Dunedain Warnings on Balin and turn him in to your super defender. He should get at least a copy of Unexpected Courage and Miruvor.
So, this deck does pretty well on most scenarios. I have not tried it on all, but suspect it will not do well on quests that hit hard early where you need lots of Chump blockers. But it did handle PiP when 3 enemies with 3 attack each engaged first round.
It is a bit more of a thematic deck designed around Aragorn, but it can really hold it's own.
So, there you have it, turn the starting threat of 12 Strider into the 25 threat King by the end of the game. Give or take a few attachments.
Thoughts and suggestions are welcome.
P.S. Watch out for Druadain Forest and the treachery that makes you pay for all attachments you control or lose all attachments. Aragorn can easily have over 10 attachments at one time. For instance he had 18 attachments on him at the end of JDtA. The deck did beat Drudain Forest, but I had to always make sure I had equal amount of resources to attachments, which restricted the Aragon build.