I've been a huge fan of 40K for about 17 years. The latest edition of the table top game has me bummed...I'm just not a fan of all the randomizing. Or the outrageous prices.
I've since turned my enjoyment of 40K fully to the RPG. I own nearly every publication, and those I do not own are currently on order. Patiently, I wait...
I'm preparing to start a new campaign- I've compiled notes, visual aids, maps, and spent many hours reading through the mountain of material I have available.
I've come to the personal decision that Black Crusade is the most flexible core mechanic model throughout the five game lines. I know there are many people who are jazzed about the Aptitude system of Only War, but I feel that it's just too restrictive...of course it makes sense in terms of the Imperial Guard- everyone has their Specialty niche, their focus, their forte. But, if you want to host a game with an organic progression of Character development, and threats that increase in their severity at a more granular pace, Black Crusade is where it's at. I guess if I'm going to host a free-style game (as is my style), then I guess preferring a free-style core mechanic makes the most sense.
Transposing the Aptitude system from Only War requires quite a bit more cross referencing, whereas with Black Crusade I simply need to take a few minutes to assign an Alignment to Talents (I'm speaking specifically of the new Talents presented in Hammer o/t Emperor).
Black Crusade is also well complimented by Rogue Trader, particularly ship-to-ship combat, the themes of exploration (such as of ancient ruins with hidden treasures) and conquest, the depth of RT's Xenos development (both PC and NPC/adversary). Heck, I have Daemonhosts from Dark Heresy, Dark Eldar from Rogue Trader, Tau, the forces of Chaos, and Tyranids from Deathwatch, and vehicles from all those plus Only War that I can inject into my Black Crusade game. There is no Inquisitor or commanding officer looking over the PCs' shoulders. Just a great big open sandbox. I guess it helps building sand castles when your sandbox is overflowing with sand...or, in my case, 40K RPG publications.
If FFG stopped producing this stuff today I'd be disappointed, but certainly not empty-handed.
I could go on in far greater detail, but I think you get my point.
So, let's hear from the rest of you. Which of the five game lines is your favorite, and why?
Edited by Brother Orpheo