I am thinking about range bands and perhaps combining the abstract with a bit more tactical feel.
1. Place maps on a grid where each square/hex= 10 meters
2. Anything within the square is Short Range
3. To become engaged spend 1 movement
4. To move one square - spend 1 movement
5. Anything one to two squares away is Medium Range
6. Anything farther than that is Long Range.
7. If you want to take advantage of anything within a square ('hide behind boxes', etc) takes 1 movement.
Thoughts/suggestions/ridicule?
Edited by azato