Force rating 3?

By VictorC, in Star Wars: Edge of the Empire RPG

On page 412 of the core book, in the Adversaries section, The Forsaken Jedi has a force rating 3.

Am I missing a way to raise your force rating above 2, or is this just NPC handwavium?

Sorry if this has been covered elsewhere.

Edited by VictorC

There is currently no way for PCs to increase Force Rating above 2, no. So the Forsaken Jedi will always be more powerful (if used as is) than any PC as per RAW.

Also, NPCs don't play by the same rules as player characters, so don't expect the two to work in the same way.

Why can't you raise your Force Rating above a two? Is that stated explicitly in the books?

I create a force sensitive character and purchased a rating of 3. There is enough points for it.

It is painful but doable.

Why can't you raise your Force Rating above a two? Is that stated explicitly in the books?

I create a force sensitive character and purchased a rating of 3. There is enough points for it.

It is painful but doable.

How exactly did you achieve this? Can you lay out your steps please? I didn't think it was possible.

20 pts for Force Sensitive Exile

20 pts 2 force

30 pts 3 force

70 pts

Edited by FreeXenon

I don't believe the book allows you to raise FR directly with XP, but it could definitely be houseruled.

Edited by fjw70

It was a huge investment in points. I also purchased the move power too. for 10 pts.

I upped my Brawn to 3 for a Human Marauder, Jedi wanna-be.

I kind of assumed that you could since it seemed to be another stat.

Hmmm... your are right, that it does not explicitly state that you can.

It also does not state that you cannot.

=O

I kind of assumed that you could since it seemed to be another stat.

Hmmm... your are right, that it does not explicitly state that you can.

Force Rating is not a characteristic or skill, so it cannot be increased with XP. The only way it seems to increase it is via the Force Rating talent in the Force Sensitive Exile tree.

I kind of assumed that you could since it seemed to be another stat.

Hmmm... your are right, that it does not explicitly state that you can.

Force Rating is not a characteristic or skill, so it cannot be increased with XP. The only way it seems to increase it is via the Force Rating talent in the Force Sensitive Exile tree.

Exactly

Hmmm... I do not like your answer, but I do see what you are saying.

Thanks for the input guys. I may have to rejigger my character a little bit. =(

Me sad panda.

Hmmm... I do not like your answer, but I do see what you are saying.

Thanks for the input guys. I may have to rejigger my character a little bit. =(

Me sad panda.

Ask your GM if he would allow it. All he can say is no.

Yea, true. Most likely he will say no, but that is OK.

Sniffle! =)

I would say no. :-)

Curse you and you No saying ways!

=(

Me sad panda, even more now.

I am just happy that it is Friday and I am not planning on playing a force sensitive character to start. =) =(

If it helps, look at the table showing what each level of Force represents (Padawan, Young Jedi, etc) to see that anything above Force 2 would actually represent formal training in the Force. Since EotE assumes that you haven't got any such training, 2 is the logical maximum.

Yea, I saw that. Force rating does not necessarily represent skill, but how strong your connection to the force is.

The skill aspect is really shown with the talents and buying upgrades to force power, and also the Discipline skill.

IMHO

FreeXenon,

I talked to the designers of this game and they have repeatedly emphasized to me that this game is a "yes, but" and not a "no you can't" game ,meaning that players should be allow to generate/propose house rules or homebrew content with the string that it will cost the player to do so.

If Force Rating of 3 is your desire, between you and your GM you should be allow to work out a balancing penalty/system for it. Such as rules for using dark side dots on the Force die, Extra obligation, reduction of other stats (characteristics or skills), increase XP costs for Force powers, whatever. Just because it is not in the book doesn't mean you can't do it.

The Force chapter is design to slow burn develop your "Luke Skywalker" character from A New Hope to Return of the Jedi

power levels specifically so that the "Jedi" or Force Users don't overshadow or replace other characters. You should keep this in mind when house ruling the carefully designed Force chapter.

If your Jedi character's Influence power is leveled high enough, the poor character with all social skills is replaced because Influence (Force Rating 3) is much better and reliable then normal social checks.

The Force chapter is design to slow burn develop your "Luke Skywalker" character from A New Hope to Return of the Jedi

power levels specifically so that the "Jedi" or Force Users don't overshadow or replace other characters. You should keep this in mind when house ruling the carefully designed Force chapter.

If your Jedi character's Influence power is leveled high enough, the poor character with all social skills is replaced because Influence (Force Rating 3) is much better and reliable then normal social checks.

Yea, that is kinda what I found when I was thinking about how a Move based character would develop with a lot of points put in. Being able to move silhouette 3 item to do damage... Eeek! Being able to push crates to do damage and cut off the enemies retreat! =) Powerful stuff!!

The limitation does make sense from a game play and era perspective, but.... =)

I would allow this sort of house rule in my games with two likely caveats. First the character is more likely to draw unwanted attention, second I would save this level of growth for the climactic finale which will hopefully happen closer to the release of the next core book. Give the player a taste of what they will get in Age of Rebellion.

Otherwise, if the player wants to start at 3, I would consider making him take an obligation highlighting the fact that he's an apprentice level force user on the run from the Empire.

Also, I see The Force as a matter of escalation. The bigger guns you use, the bigger guns your enemies will use, until everyone inevitably destroys each other. Keep using Thermal Detonators, and you'll wind up in a room where everyone is holding one, and nobody's happy.

Edited by Mark It Zero

I think your options are quite reasonable.

I did have the basic history as having sort of a padawan training.

Well you could talk to your GM and justify the 3 rating by saying that you left the order or were kicked out before the jedi purge.

Yea, we can come up with all sorts of rationalizations like the one you stated, which works well, but we really need a explicit ruling on whether or not we can increase the Force Rating, and then we can use options like yours to create a supporting history, if needed, to work with the DM.