Possible SPOILERS: need help with stats for a starship

By aljovin, in Star Wars: Edge of the Empire RPG

My players ended up trading their Wayfarer with the YV-666 at the end of the "Trouble brewing" adventure, but there are no stats for that ship in the book.

I can probably make them up, but I'm missing some informations about the ship. I've found only after the fact, plans for the ship, but I am uncertain what it should be, nor the equipment it should contains.

I'm looking for some guidelines. There is little I have found on Wookeepedia.

Honestly... just use the same stats as the Wayfarer. The Vagrant has a broken Main hyperdrive and a ventral mounted twin laser cannon. Knowing the Adventure's Nemisis was lax about getting the Hyperdrive fix, i bet there is a whole slew of other problems with it.

You can find the YV-666 and many other starship in my Free-traders and Freebooters' Catalogue, look it up here.

Any play-testing is greatly appreciated, as is feedback and suggestions.

You can find the YV-666 and many other starship in my Free-traders and Freebooters' Catalogue, look it up here.

Any play-testing is greatly appreciated, as is feedback and suggestions.

A few details you got wrong.

The YV-666 is actually 62 meters long, not 43.

It's also a Silhouette 5 ship at minimum. The Bounty Hunter Bossk used a YV-666 as his ship and was able to modify to house a small 2 seater scout ship.

It typically runs with a Pilot and Co-pilot.

Also, to quote Wookiepedia:

The YV-666 was a long, tall, narrow, and blocky freighter with port and starboard maneuvering fins at the rear that provided vertical movement and a three-deck design. Its propulsion system was simple, though it gave the YV-666 a considerable amount of maneuverability despite its size.

Its bridge deck was at the top of the hull with its bottom deck containing engines, power core, and weapons systems. Its main deck was large enough to be modified to house private quarters, a training chamber, an armory, an advance medical bay and even a brig. Considerably larger than the vessels of the YT series, the YV-666 still bore the ability to be easily modified.

Length wise that is odd, I was sure I used wookiepedia, but I could've used some other RPG source when converting, hence the difference - and wookiepedia is far from flawless. I'll check my older rps sources when I get home from work. It could be a carry-over from some other stats too though.

Still the ship is listed as a light freighter, which to me says silhouette 4 - as silhouette is not mere length/width/height, as per the interview with the starship designer of EotE on the Order 66 podcast (episode 5: around 01:19:20)). The ability to be modified like that could indicate as you say that its a silhouette 5, at least as per EotE requirements for hangar refit, I'm not so sure though, but thanks for the pointers :ph34r:

Edited by Jegergryte

You can find the YV-666 and many other starship in my Free-traders and Freebooters' Catalogue, look it up here.

Any play-testing is greatly appreciated, as is feedback and suggestions.

Page 31 I think. At least in the latest version.

on wookieepedia try looking up hound's tooth it will give you better info than just looking up yv-666.

Although I am not understanding why your players would want to downgrade to that ship.

The yv-666 is in actuality a light freighter not a medium freighter. according to Wookieepedia you are downgrading. 220metric tons of cargo capacity(wayfarer) versus 20 metric tons of cagrgo capacity(yv-666)

Thats just my opinion tho...

Hounds tooth is incorrectly classed as a Light Frieghter due to it's size and cargo capacity. it is a medium frieghter.

Secondly it seems anything less then 200 feet long and more then 50 (not sure exact numbers) is silouette 5. Which the Wayfarer and YV-666 both fall into. Which is also why the YV-666 is a medium frieghter

Uhm, the YT-1300 is less than 200 feet long and more than 50 feet wide - at least I'd think that its wider than 15 meters, considering its length and eyeballing it.

And as the starship designer of EotE has said - silhouette is not just physical measurements. That is not to say that the YV-666 isn't a silhouette 5, I just think its not a good enough argument, because its an assumption that is faulty considering the designers own statement.

What beyond that tells us that it's a Silhouette 5? It can get the hangar bar refit, ok, that might be a good argument, not sure myself.

How does it fly? It's said to be very manoeuvrable - to me this can indicate potential for evasive manoeuvres, gain the advantage: these things require silhouette 4. Still, that might not be a good enough argument to you. I mean, it is very manoeuvrable despite its size wookiepedia says, that means 0 or +1 handling, but not necessarily a silhouette of 4.

I'd rather err on the side of fun, which in my opinion means dogfighting with a Silhouette 4 YV-666, rather than make it big and not so fun :ph34r:

Edited by Jegergryte

Hounds tooth is incorrectly classed as a Light Frieghter due to it's size and cargo capacity. it is a medium frieghter.

Secondly it seems anything less then 200 feet long and more then 50 (not sure exact numbers) is silouette 5. Which the Wayfarer and YV-666 both fall into. Which is also why the YV-666 is a medium frieghter

Go to wookieepedia and type in yv-666 in the search bar it comes up with yv-666 light freighter.

the Hound's tooth is just the name of a characters modified yv-666.

There are discrepinsies on a lot of the ships. For example when I first started my campaign in WEG d6... my group of Pirates had a YT-1760 as their first ship. This ship depending on where you look ranges from 20 to nearly 30 meters (20 is perposterous imo). I ruled that the "saucer" in diameter is same as the Falcon, but if you look at a 1760, you see there is "rear corners" that are kind of cut out, etc. So I made the length only slightly shorter than a 1300 (just about 30m) but has about 1/3 less cargo space.

I ended up getting so torn by the conflicting nonsence that I just ret-conned it out and they have a YV-100.

The Hounds Tooth is large enough to house and launch a Star Ship of it's own. In order to be large enough to do that, the Hound's Tooth would have to be Silhouette 5 as per the rules about modifying a ship to have a docking bay. The Hounds Tooth is a YV-666 (as well as the YV-666 we have the most information of). So therefore the YV-666 is Silouette 5 ship. If the YV-666 is a Silhouette 4, than it's one of the largest ships in that category.

The YV-66 is still considered a "Light Freighter" even if it's silhouette increases to 5. The "Light Freighter" designation comes from how much cargo a ship is able to carry. Not how big the ship is. The YV-666 is one of the largest leight freighters because it has a lot of space that isn't designated specifically for hauling cargo.

You keep saying that, but we already also know that even silhouette 4 ships can attach smaller ships on the hull (as per sidebar on page 258) - so this 2 seater scout ship could easily be a variant of that too, with some creative flair.

On that note I will move to another thread for a question concerning the hangar refit attachment. G'day.

Silhoutte 5 for a player-based starship? It's a bit big... but while I thought Silhouette 5 might initially be too big for the yv-666, doing some comparisons on similar sized ships. The YV-666 is listed at 62m on Wookiepedia.

Looking at other Silhouette 5 ships in the library, the closest ones would be either the GR-75 Transport (90m), and the Space Master Medium Transport (80m). Both of these are certainly bigger than the yv-666. However, the Starwind Pleasure Yacht is 50m long, and is considered Silhouette 5. So that's perhaps reasonable. Either way, the price on these Silhouette 5 ships is above the 120,000 credit "limit" for players to have as their base starship.

I should also say that the "hangar" for the Z-95 Headhunter on Bossk's ship is basically an altered cargo bay, not a built in hangar. So there's less weight to that argument. I think the better argument is comparing the YV-666 to a ship of a similar size that's already statted out... And the Starwind fits that bill the best.

...it'd still be too expensive for starting characters though :)

Edited by Agatheron

It's definitely not a starting ship - which I don't think is the issue here :ph34r:

The differences between a pleasure yacht and a light freighter are many, and this is where - in my mind - Sam Stewart's statements about Silhouette being more than mere physical measurements, but also a consideration of what the ship is used as and for. Most light freighters seems to be silhouette 4 because they need to be more nimble than say a pleasure yacht or heavy freighter, since speed and agility is essential for such (relatively) small loads of cargo to make any profit. They're also usually made with pirates and the like in mind, and you could argue that it should be easier for imperial customs to board and put the ship in their own holds. A heavy freighter, or pleasure yacht is made for hauling lots of cargo or to have a leisurely and comfortable experience travelling the space lanes respectively, not dogfight and perform crazy manoeuvres, I'd guess some pleasure yachts are more open-ended in design, like the sorosuub one which is silhouette 4 (I think?), whereas the Starwind is more focused on treating guests and passengers for a good time, the ship being slow and sluggish; hence equate a silhouette 5. No?

It would be too expensive for a starting party's ship.

The Nemesis in the Adventure uses one though, so I would assume that the party has managed to commandeer the ship and decided they wanted the NPC's ship instead.

Exactly

It would be too expensive for a starting party's ship.

The Nemesis in the Adventure uses one though, so I would assume that the party has managed to commandeer the ship and decided they wanted the NPC's ship instead.

Well, the best advice I can give is use the stats for the ship that make the most sense and let them use it.

But seeing as how the ship formerly belonged to a Pirate, I think this could call for some additional Obligation. The Pirate is a wanted Criminal afterall with a sizable bounty on his head. People would be looking for his ship. I would give the Party 5 "Criminal" obligation each until they alter the ship appearence enough so that they are no longer mistaken for Banden when people see their new ship.

You might even have them return to their ship only to find it impounded when Obligation triggers, or find Bounty Hunters trying to engage with the heroes all over a case of mistaken identity.

;)

Well, the best advice I can give is use the stats for the ship that make the most sense and let them use it.

But seeing as how the ship formerly belonged to a Pirate, I think this could call for some additional Obligation. The Pirate is a wanted Criminal afterall with a sizable bounty on his head. People would be looking for his ship. I would give the Party 5 "Criminal" obligation each until they alter the ship appearence enough so that they are no longer mistaken for Banden when people see their new ship.

You might even have them return to their ship only to find it impounded when Obligation triggers, or find Bounty Hunters trying to engage with the heroes all over a case of mistaken identity.

;)

Now that is a good solution, and a creative use of Obligation. :)

Don't forget all of the repairs they will have to make as well.