Sorry for the flurry of questions, game-day is in 3 days now and I've finished going over the Beginner Box adventure. The rules for space combat seem about the same in the beginner box as in the Core game so I wanted to field it here:
First off, what does the pilot do other then every turn state that he is dodging or flying straight? He doesn't even seem to roll any dice, just says he's going to do it and the gunners get a better die to toss (or the enemy rolls a red die). I'm trying to figure out how to make the pilot a more exciting role!
Second, you are escaping from the planet... you have a few turns before the hyperspace whatever-it-is activates. You have 4 TIE's bearing down on you...
... How does range work exactly? lol! This is why I'm asking:
When it describes ships with a speed of 4 (which is the ship the PC's are on), it says that it costs a maneuver to go from close to short and from short and TWO to go from short to medium or medium to short.
IT SAYS NOTHING ABOUT MEDIUM TO LONG!
Then when it describes a ship with a speed of 5 (the TIES), it says that it cost a maneuver to move close, or go from close to medium, or vice versa. Or two maneuvers to go from close to long, or long to close.
I'm confused.It also says that Medium Range is a loooooooooong distance and so Long is actually realllllllyyyyyyyy looonnnggggggg. I got that much.
So why can't ships with speed's of 4 get to long, if they are fighting an enemy who is going slower then them why can't they move into long distance (is it because its realllllyyyyyy loooooong?). I mean, the speed 5 ships can do it, apparently.
Also, in my above example does that mean that the PC's simply CANNOT get away from the TIES because they could, say, be at Short, get to medium with one maneuver, and then the ties can spend one maneuver to zoom in from medium right into close?
Once they are close, do they need to spend a maneuver to lower their speed to keep up with their slower counterpart, or am I going to far?
Sorry for all the questions!