Does anyone else find it funny that there are very few ways to resist Force powers? For the most part if the character rolls enough Force points to activate the power it automatically happens.
- Sense – Automatically sense emotions or surface thoughts. No chance to resist regardless of Discipline (resisting) or Deception (put on a false face) or Willpower. Nor does their appear to be any way for a target to tell this power is being used on them so that they could attempt to master their thoughts? Even if they are Force Sensative themselves?
- Influence – No way to resist strain damage. If the power is activated it automatically happens. Is this because this use of the Influence power us relatively weak compared to a blaster on stun which also does strain damage?
- Move – This one has number of items.
- Hurling Objects to Damage – There is a Discipline check but it is not an attack check. Shouldn’t this be treated like a ranged attack? Maybe it could use Discipline instead of Ranged (light) [not sure about that] but shouldn’t the target be able to take cover, use the Dodge or Side Step talents, and have his Defense bonus come into play from a Personal Deflector as these objects come flying at him?
- Pull Object out of an Opponent’s Grasp – There is no way to resist? No way to hold on to what you are carrying? Force trumps my Brawn and Athletics ranks every time even if I’m holding onto my blaster rifle with both hands?
- Fine Manipulation – Side Note… if Hurling Objects was treated as a ranged attack (as noted above) might fine manipulation instead let it be treated as a melee attack using the Melee skill?
It seems that by taking away the games standard dice roll mechanics from most Force powers you are losing the strength of the system. Let’s say Sense’s ability to read surface thoughts required an opposed Discipline check. You activate the power roll Discipline get one success, one triumph and three threat. Now the dice can tell you a story. You succeed, accessing the target’s surface thoughts. You spend the triumph to have the target be thinking about a key piece of information you need. But the GM spends the threat to say the target becomes aware that you are in his head. You’ve gotten the information you need but he’s already speaking into his comlink calling for reinforcements to stop you at all costs… now you have a story.
In the current system the character activates the power and gets access to surface thoughts. What happens next is GM fiat? Does he think about what you want him to? Does that require a Coercion or Charm roll to make him think in that direction? If the target becomes aware can he make a Discipline check to set up a block or does the GM just say that the guy has a disciplined mind and is thinking of esoteric Rodian poetry?
Some observations.
Wraith428