While I have sadly not been able to play, I have enjoyed reading the new RPG book's rules. Only I have found a couple of things that bother me enough to post about.
First: Characteristics being the same max of 6 no matter what size of being you are is flawed. An Ewok should not have the same Brawn as a Space Slug for example. I am thinking of implementing a house rule that changes max Characteristics based on size of character/creature. Something like:
Silhouette 0: Max 4 Brawn, 7 Agility
Silhouette 1: Standard Maximums
Silhouette 2: Max 8 Brawn, 5 Agility
Silhouette 3: Max 10 Brawn, 4 Agility
Silhouette 4+: Max 12 Brawn, 3 Agility
This leads to my second issue. Encumberance Thresholds calculations should not be the same for each size catagory. A Dewback in this system would be Encumbered by a Sandtrooper with full gear riding it. That doesn't seem right. I was thinking of a House rule like this: (ET = Encumberance Threshold)
Silhouette 0: ET = Brawn + (5 x .5) (Round Up)
Silhouette 1: ET = Brawn + 5
Silhouette 2: ET = Brawn + (5 x 2)
Silhouette 3: ET = Brawn + (5 x 3)
Silhouette 4+: ET = Brawn + (5 x 4)
My final problem is really only minor. The rules for enemy construction are a little too vage. I have guessed that constructing an enemy is just spend XPs to improve them, but do Minions get to choose talents? and if they do, are they resticted by Specialization Trees? If they can't choose Talents then the only thing they can improve is characteristics. Also, the rules state that minions have lower wound thresholds than heroes yet it fails to say by how much. There are too many variences between the listed minions, but it seems to be Brawn +2 or +3.
I hope that a suppliment comes out to further define these problems, or may be Age of Rebellion is to be the Advanced set of rules or an Expanded rule set?
Any thoughts or opinions are very welcome.