Reading the Obligation part of the rulebook has me seriously confused. They spend a lot of time explaining that this is a core mechanic and oh so important, but the rules regarding Obligation are really poorly written IMO.. It really needs some more examples.
I hope I can get some clarifications in here.
So, starting obligation, for a standard 4 man party is a 10 point obligation. What does that actually MEAN? If it's a debt obligation does the character owe 10000 credits? 10 million credits? What?. And what about other obligations like Oath or Addiction? Are you MORE addicted with a 15 point obligation?.
Then it says you can extend your obligation for xp or money, so you could get your obligation to 15 or 20. But it doesn't really explain what actually happens with your obligation besides it having a higher chance of triggering. Is that really all?
Also, I have yet to figure out if you can actually solve your obligation and what would happen then? Does your obligation score go to 0? Also it's not really clear how your obligation can rise, and what mechanically happens then. Some of them I can sort of figure out, like debt. But what about Oath or betrayal? If you pick the Oath one I simply can't see it move beyond your starting value.
It says group obligation can grow to more than 100, but it doesn't really say HOW it grows.
Someone please enlighten me ![]()