Playing a Mandalore.

By Naglareph, in Star Wars: Edge of the Empire RPG

No worries, man. I suspect that in this case, FFG may have been the victim of timing, with new info coming after the draft was completed (I think the last Mando arc was in April).

*****

In my campaign (set between Eps I and II), we have no Mando PCs, but had a whole sub-plot involving different factions. A few mercenary Mandos (mostly former Death Watch) had joined a larger merc group called the Bloodhawks. As counter-point, we had the honorable but rigid Clan Ordo, a borderline cult dedicated to "the old ways," running around hero-worshipping Revan and attacking from Basalisks. When the Bloodhawks went on a recruiting drive, the absorbed a whole bunch of renegade Death Watch, escalating tension further.

The fun part is that both the mercs and Clan Ordo consider the other guy (and also the peaceful Mandos) to be pretenders to the title of Mandalorian. There's enough miscommunication and confusion for everyone to play!

As counter-point, we had the honorable but rigid Clan Ordo

Ok now that I got that out of my system...

My stance is that ANY race will be welcome among the Mandalorians if they abide the Resol'nare and prove their worth to the clan. I know there's that pacifist group calling themselves Mandalorians but let's face it, they're just confused (and not very pacifistic, just look at the Duchess' royal guard!)

At least that's how it's going to roll in my game ;)

Edited by Logan Ambrose

Of course the Clone Wars era Mandalorians are pacifistic. They've been part of the Republic for thousands of years and the Republic has been at peace for all that time. Just take a look at Scandinavia's history. It's very bloody, but that's not our impression of modern Scandinavia and the Viking era is far closer to them (to say nothing of say the Swedish Imperial era) than the violent past is to the Mandalorians. Generation after generation of peace caused their warrior culture to fade into the background and the Mandalorians to get on with the business of living in a mostly peaceful galaxy.

Then the Clone Wars come along and old ghosts start getting resurrected.

Playing a follower of a recently revitalized warrior culture is all about the attitude and drive the player brings to the package. How much emphasis on training and honor codes? How much value do they place on the trappings of a Mandalorian warrior? How do they see their place in the galaxy and how do they interpret ancient Mandalorian beliefs in the context of the modern galaxy? What do they love and what do they hate? Why have they embraced the old ways? Why the old ways and not some other military service/warrior tradition? And so on.

And I want free ranks in Mechanics for my Kuati. ;)

I've got a player that wants to be a mandalorian. He is human and had the religion spirtuality motivation. His family was mostly taken out leaving him with little knowledge or access to his heritage.

" To be part of it, a Mandalorian was required to not only understand their culture as defined by the Resol'nare , but truly live out its ideals in their lives. Mandalorians who did not live by the Resol'nare were considered to be dar'manda —soulless, someone who was ignorant of their heritage and had no place in the afterlife. The state of being dar'manda was regarded as a fate worse than death in the Mandalorian community. [1] "

From Wookiepedia

His thing is to recover what the resol'nare is. By that he is not a combat type. Only has one rank in ranged light. He is in fact an outlaw tech.

The mando armor is iconic as is their constant modifications of the armor so for him regaining his culture is all about the path to recreating the perfect armor and tech.

What I actually did was let him take armored clothing but with the armor on the outside and gave him a sensor package in the helmet (remove 1 setback on perception).

Hello to all.

Juste wondering, a player of mine absolutely wants to play a Mandolorian.

Mandolorians are for me something as rare as force sensitive individual and are highly more powerful than a average human.

Do any of you have a specific set of rules to play a Mandalorian.

Or should I just do a Human with a career and juste say "here is a mandalorian for ya" and go with the roleplay?

Any ideas are welcome.

if the Mandalorians are force sensitives (I'm iffy on that), the the racial template would be pretty straightforward...

Mandalorian: all attributes at 2, 110 XP, WT 10+Br, ST 10+WP. Racial Ability: Flowing with the Force (Add the force sensitive exile template for free).

if the Mandalorians are force sensitives (I'm iffy on that), the the racial template would be pretty straightforward...

Mandalorian: all attributes at 2, 110 XP, WT 10+Br, ST 10+WP. Racial Ability: Flowing with the Force (Add the force sensitive exile template for free).

I'm wondering where the hell you got "Mandalorian = automatically Force-Sensitive" from, as there's very little to suggest that members of the Mandalorian culture had any greater chance of being Force-Sensitive than than other Human cultures or even certain species like Twi'leks.

Frankly, any species can be "Mandalorian" without the need for custome game rules. Simply build a character that's got at least some skill at combat (it is a warrior culture after all), pick up what armor you can, and simply live by that culture's guidelines. The Mando culture is noted as being pretty open to new recruits; if you show up and follow the rather simple and straightforward code for living the Mando life, then you're a Mando. Doesn't mean you'll be universally liked amidst the Mandos (Death Watch and SuperCommandos being at each others' throats is proof enough of that), but you're part of the society, simple as that.

Exactly. Mandalorian is a culture, NOT a species. Different SPECIES should have different species stats, but not if they are a culture.

Taung (the original Mandalorians) can have a species entry. Mandalorians, as a culture, should not.

Humans have a species entry. Chiss and Mirialans could have species entries, since they are technically near-humans and are a little different in their own ways. Corellians, Coruscanti, or the Naboo should NOT have a seperate species entry, since they are just Humans from Corellia, Coruscant, or Naboo respectively. And so on.

Jepp, but at the time of the battle of Yavin the Taung are extinct. Most of them died during the war with revan and the following battles.

Old thread but good one. I was really pleased when I found out mandalorians where a culture instead of just a type of human because I had wanted to play a mirialan. So now I have Yeseu Itera a second generation bounty hunter following her fathers footsteps. I had rolled obligation betrayal and came up with her mentor and her being ambushed by another group of bounty Hunters he died but I lived but lost all the gear I inherited from my father. We just concluded a session where I recovered my heavy armor but all the cool stuff is broken (can't just give out jetpacks and flamers and optics right away)

Corellians, Coruscanti, or the Naboo should NOT have a seperate species entry, since they are just Humans from Corellia, Coruscant, or Naboo respectively. And so on.

I agree with is, however Corellians do have their own species entry.

I had a player who rolled a Bounty Hunter who wanted to become a Mandalorian. In his case, as I do with Force Sensitives who want to play a Jedi instead of merely a space wizard, I tell them they need a sort of rite of passage as well as both a depth of knowledge in the subject and an Uncovering of hidden artifacts or manuscripts or anything of that nature. To truly play the part. Like Force Sensitives in the campaigns I run, obtaining a Lightsaber or Mandalorian armor (which is just Laminate armor that is sculpted to look like the Neo-Crusader armor) is more than just buying it with credits or finding it. It must be built, it must be made. Not to the extent of sitting on a work bench and just making the armor through a crafting system but seeking out the knowledge itself.

The players would need to find temples or abandoned bases, peer into archives and hear whispers of Mandalorian remnants or feel the essence of the Force left behind by a Jedi in their wake or passage through the area. They would need to find clues and allies, as well face trials. It must be truly sought. Mandalorian of course is a bit different than Jedi, but the premise remains.

I should mention that the campaigns I run are inherently open world so stuff like this is sought after and not given or simply bestowed upon. I like the idea of truly earning a lightsaber, Mandalorian armor, or anything of the sort. There are many a obstacles in the way but treasures and knowledge to be founded and embraced. Usually a group tends to run with it because of course where you find an abandoned Mandalorian base, you find many other things like vehicles or weapons, or even potential enemies and allies who are searching for the same thing for either the same reason or for profit or any multitude of other reasons.

I don't know. I think for something like that, it's gotta be more than just purchased or found in a cargo container. I'll usually throw the group bones so when finding a hint of where a supposed or exiled Mandalorian armorer may have gone, there are other bits of information they'll need for the present or future. Finding an old abandoned base may require your slicer to thoroughly breach through any remnants of a defense system in the terminals and he may find what you're looking for, information, as well as other ideas, like finding a trace on another slicer who's been through the system in the last year, maybe throwing in a knowledge role for someone to recall this person or organization they may belong to and thus giving the players more than one way to find what they are seeking.

It's probably been mentioned before, but please stop saying "a Mandalore".

Mandalore is the title of the leader of the Mandalorians (at least for the war-loving ones).

A Mandalorian is the correct nomenclature.

Just something that bothered me (and what got me to read the thread in the first place since I thought the OP's player wanted to be Mandalore, the leader of the Mandalorians).

Other than that, a Mandalorian can be any race, but they are mostly humans.
And there's nothing special about them stats-wise.
They follow a code, that's all.

Of course the Clone Wars era Mandalorians are pacifistic. They've been part of the Republic for thousands of years and the Republic has been at peace for all that time. Just take a look at Scandinavia's history. It's very bloody, but that's not our impression of modern Scandinavia and the Viking era is far closer to them (to say nothing of say the Swedish Imperial era) than the violent past is to the Mandalorians. Generation after generation of peace caused their warrior culture to fade into the background and the Mandalorians to get on with the business of living in a mostly peaceful galaxy.

Then the Clone Wars come along and old ghosts start getting resurrected.

Playing a follower of a recently revitalized warrior culture is all about the attitude and drive the player brings to the package. How much emphasis on training and honor codes? How much value do they place on the trappings of a Mandalorian warrior? How do they see their place in the galaxy and how do they interpret ancient Mandalorian beliefs in the context of the modern galaxy? What do they love and what do they hate? Why have they embraced the old ways? Why the old ways and not some other military service/warrior tradition? And so on.

And I want free ranks in Mechanics for my Kuati. ;)

Actually in EU/Legends, which is the only place I know of which talks about how the pacifist Mndalorians came to power, the Mandalorians only joined the Republic a few hundred years before the Clone Wars and were conquered by the Republic rather then joining willingly.

Basically during the Republic Dark Age, when the Republic was basically reduced to the Core Worlds, the Mandalorians reorganized and reformed as a regional power. But once the Dark Age had ended and the Republic regained its strength the Senate somehow came to the conclusion that even though the Mandalorians weren't part of the Republic and had no obligation to follow the Republic's laws they had to follow the Republic's rules concerning limits on military strength. The Mandalorians refused and the Republic attacked.

When I had a player who was a Mandalorian we simply used baseline Human, with his backstory being from a clan of armorers (hence the Gadgeteer spec). BUT, if you wanted to do something fancier, you could take a hint from Suns of Fortune 's Corellien Humans. Same starting attributes as whatever species you choose, same XP to spend, but different starting skill bonus.

Maybe even get really into it, giving different clans different skill bonuses a la the Nikto from Lords of Nal Hutta. A weaponsmith clan gets mechanics, a supercommando one gets a weapon skill, a pacifistic one gets some knowledge/social bonuses . . .

Mandalorian Human

All attributes at 2, wound and strain thresholds 10+stat

110 experience. Choose one combat skill and recieve one rank. May train that skill up to 3 ranks at character creation.

Spend your money on the best armour you can. Done.

Sabine from rebels is from Mandalore, which has an imperial academy, and she isnt wearing heavy armour.

I'll be playing a Mandalorian in an upcoming game. Well, a kid from Mandalore who only read about the Mandalorians of old and now dreams of honourable warriors and "the warrior code" and cool armours and jetpacks and does not really know anything. I think it will be a fun journey to discover the truths and decide what that means for him.

For my Old Republic game, the Recruit specialization seems to do a fine job at showing what the Mandolorians learn.

I'll be playing a Mandalorian in an upcoming game. Well, a kid from Mandalore who only read about the Mandalorians of old and now dreams of honourable warriors and "the warrior code" and cool armours and jetpacks and does not really know anything. I think it will be a fun journey to discover the truths and decide what that means for him.

If you can get your hands on it, read the Bounty Hunters Code, since it includes a "death watch" part that goes into the mandalorian culture (of course, from the Death Watch's view)

I'll be playing a Mandalorian in an upcoming game. Well, a kid from Mandalore who only read about the Mandalorians of old and now dreams of honourable warriors and "the warrior code" and cool armours and jetpacks and does not really know anything. I think it will be a fun journey to discover the truths and decide what that means for him.

I like! We've had the "Quixotic Jedi" archetype since the WEG days (based on an old Marvel Star Wars character, I understand), but Quixotic Mandalorian is new. (If examples from That Other Franchise are permitted, cues could also be taken from Star Trek: TNG's Worf, who often seemed to take the Klingon honor code more seriously than Klingons actually raised in the culture.)

If you can get your hands on it, read the Bounty Hunters Code, since it includes a "death watch" part that goes into the mandalorian culture (of course, from the Death Watch's view)

I as a player know my way around Mandalorians. But I'll point my GM in this direction, thank you.

I like! We've had the "Quixotic Jedi" archetype since the WEG days (based on an old Marvel Star Wars character, I understand), but Quixotic Mandalorian is new. (If examples from That Other Franchise are permitted, cues could also be taken from Star Trek: TNG's Worf, who often seemed to take the Klingon honor code more seriously than Klingons actually raised in the culture.)

Yeah, this is the idea. I will find out how idealistic the character can remain when faced with the harsh realities of life on the fringe.

I haven't seen it mentioned yet but there is Mandalorian species entry for character creation in the fan made source book Spark of Rebellion. Might be a good place to look.

If you can get your hands on it, read the Bounty Hunters Code, since it includes a "death watch" part that goes into the mandalorian culture (of course, from the Death Watch's view)

I as a player know my way around Mandalorians. But I'll point my GM in this direction, thank you.

It's still a good read :)

It's got commentary by Jango, Boba, Hondo (for some reason) and Aura.

On 8/28/2015 at 2:51 PM, That Blasted Samophlange said:

Mandalorian Human

All attributes at 2, wound and strain thresholds 10+stat

110 experience. Choose one combat skill and recieve one rank. May train that skill up to 3 ranks at character creation.

Spend your money on the best armour you can. Done.

Sabine from rebels is from Mandalore, which has an imperial academy, and she isnt wearing heavy armour.

She is wearing Mando armor that she crafted herself actually.

13 hours ago, Shadow5021 said:

She is wearing Mando armor that she crafted herself actually.

Yep, though I would call hers a light armor, not the full heavy Combat type found in No Disintegrations .

Edited by Tramp Graphics

There is a stat block for mandalorian humans in F riends Like These .