Hello All!
So, its sort of become a running joke that my heavily injured players are "never going to make it to the Hospital planet"- as their Inquisitor has promised to send them years months ago, but they keep getting side-tracked.
They find themselves now on the Pale Sepulcher, in the midst of a zombie infestation, on their way to the hospital planet. Even though it is their ultimate destination- I would love, in order to mess with them, to get them to stop at Orendal's tomb (A tomb/shrine world) that's right next to Reshia, the Hospital Planet.
But I am completely out of ideas on why they would do that, or what could cause them to stop.
Ultimately, they are fighting "the night cult" right now, and are about to face-off again'st a resurrected alpha-psyker whose very presence is enough to both reanimate the dead and slay weaker-willed individuals. Though they are supposed to destroy this guy, or at least the section of the ship that he's on, I can always have him survive the trip and somehow link him to Orendal's tomb...
I couldn't find a lot of Information on Orendal's Tomb itself... So I will admit, I am completely drawing a blank on this next section.
Any help/Brainstorming ideas would be VERY cool!