In chapter 7 p.234 there is a Pilot Only Action called "Gain the Advantage" I have a couple of questions on.
#1 - On p.234 it says "To execute this starship action, the pilot makes a Piloting check the difficulty of which is determined by the relative speeds of the ships or vehicles involved in the attack. These difficulties are outlined in Table 7-3: Speed Advantage Difficulty."
So this seems to indicate that the only factor in the difficulty of the "Gain the Advantage" action is the relative speeds of the two ships. Piloting skill has nothing to do with it. The "Evasive Maneuvers" maneuver also seems to have no effect as this only upgrades the dice pool for attacks made against the ship.
However back on p.116 under the Piloting (Space) skill it says "During space conflict, pilots may often jockey for possition to determine which shields face the enemy and which weapons may be brought to bear. When opponents attempt to negate these efforts, the winner is identified throuh an opposed Pilot (Space) check."
The Piloting (Space) skill description (noted above) seems to be talking about the "Gain the Advantage" action but the description of the mechanics here don't seem to match the actual "Gain the Advantage" rules on p.234. Thoughts. Am I reading too much into this.
I must say I'd rather the "Gain the Advantage" action be an opposed check so that the skill of the pilot is taken into account. Modify the difficulty by the speed of the ships sure but having the pilot's skill taken into account seems obvious.
#2 - On p.234 (last paragraph of "Gain the Advantage" it says "Once the advantage has been gained, on the following turn the opponent may attempt to cancel out the advantage by using Gain the Advantage as well. This works as described earlier, but his check is one step more difficult for each time he or his opponent has successfully Gained the Advantage against the other."
A) Am I reading the rules correctly. If the target of the "Gain the Advantage" is in a ship with a max speed of 3 or less they cannot attempt to cancel out the advantage??? Two of the three starting ships have a max speed of 3. Does this mean that if the PCs are jumped by TIE fighters who "Gain the Advantage" there is no way for them to shake "Gain the Advantage" because they aren't fast enough to meet the Speed 4+ requirement for the action? Regardless of the pilots skill its just impossible to break the advantage if you ship it too slow. Also once this happens does not the "Angle Deflector Shields" action become moot.
B) Lets assume there are two fighters dogfighting and that they are going the same speed. The first fighter tries to "Gain the Advantage" with an Average difficulty check. Then the second fighter tries to break the advantage and tires a "Gain the Advantage" action with an Average difficulty that goes up on step to Hard because the first fighter already has successfuly used "Gain the Advantage" once. Let's say the second fighter is successful. Now its the first fighter's turn and he attempts "Gain the Advantage" again. Is his difficulty Daunting (Adverage that goes up two steps becuase both fighters have successfully used "Gain the Advantage" once or is it Hard because his opponent has only use "Gain the Advantage" once.) Regardless at some point is it not possible for the two fighter to pass the ball back and forth enough for the possibility that"Gain the Advantage" becomes impossible?
Sorry for the ramble... trying to understand how starship combat is dynamic as the book seems to describe when it reality it seems very limited and static where the pilot's skill seems to have little or no effect on the results.
Thanks,
Wraith428