Hi there folks!
Im a big fan of W40k and a big fan of FFG products too. In the last few years managed to get a copy of most of the Rogue Trader and Black Crusade books in my country, which is no small feat . Havent been able to play at all due to well... too much work and small kids, but since i was getting more and more spare time so i gathered a few friends and started preparing a campaign. In the beginning, i was thinking of running Black Crusade, since i really loved the books and the theme; absolutely gorgeous. I have the Horus Heresy tabletop game too so i thought about having them build a warband and then start attacking imperial planets, using the figures from that game in different strategy maps. But... tbh my players are quite competitive and i could foresee a future of infighting and player characters getting murdered by other players... So i told them i thought it would be best to play Rogue Trader to try to make a more cohesive group of characters. I ran into 2 problems:
- My players didnt really want to play a rogue trader type of game, in the sense that they dont really want to have to manage one of those huge ships, and worry about all that crew, etc. They would rather play a "Firefly" type of game: a few buddies with a small ship, roaming around, smuggling, doing daring stuff and such. So i had to completely forget about Profit Factor and asign a Throne cost for all the gear and stuff. My plan is to give them a guncutter and have them work for different parties doing all kinds of jobs. Im also using the Black Crusade system for skills, talents and combat actions since i found it a bit more polished, so i had to rework advancement tables.
- Thing is most of the players play or have played 40K and i had a few eldar players wishing to play eldar. So i took Dark Eldar stats and worked out some eldar paths of origin and some eldar careers: mainly ranger and seer.
Were basically ready to go, but i have my doubts with a few things.
- Anyone went for this kind of campaign? Did it turn out fun?
- Im a bit concerned about a few things of the gaming system. First its the low characteristic values of my players, and well... of most of NPCs. I think that the highest characteristic among my players is around 50, and when i look at some of the NPC thugs im planning to throw at them in the first skirmishes i see a lots of 20s and 30s... Worried that combat turns out to be a boring fest of miss, miss, miss, miss...
- Also... isnt damage a bit over the top? I mean... I have characters with xeno mesh armour and 8 Wounds. I was planning to have them go through Vaults of the Forgotten in the near future, but the basic RakGol Marauder can hit for 1D10+12 or more... That means a good roll can have characters burning fate points quite quickly. Is this normal? What are your experiences?
Thanks in Advance
Edited by lohnpondai