So. I got the book and some stuff still seems unclear to me.
A pilot check difficulty is number diff. dice equal to higher of speed and 1/2 silhouette, upgraded by the lower of the two. Great, no problem.
Now does this apply to the chase mechanic too? I'd think not, that means that faster ships will have a hard time escaping slower ships right? If a YT and a Tie is both going all out the YT would by these rules roll 1 purple and 2 challenge dice: speed 3 + silhouette/2 = 2, so three dice with two upgrades. Whereas the Tie would be speed 5 + silhouette/2 (round up) = 2, so five dice with 2 upgrades. I mean you could argue for this in some cases sure, but I think its pretty harsh.
Also, shouldn't the difficulty of the two - for simplicity - be the same? I see four potential solutions; pick the higher difficulty for both, OR the lower difficulty for both, OR make an "average" difficulty that both rolls against. The fourth solution is to use table 7-8 and apply those dice as difficulty dice instead.
I mean, what do you guys think?
And about chases on foot: if using athletics - and going by the pilot rules - considering most characters will be silhouette 1 and have a speed of 1, would you have them roll a challenge die +potential setback dice to terrain?